On 12 May 2006 09:11:07 -0700, "Areric" <josh.schramm@gmail.com>
wrote:
Quote:
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The original game was great, but i remember feeling like it wasincomplete. I remember the hot topic on the boards right after launchwas a lack of content, and id have to agree with that. You foundyourself running around for hours grinding instead of feeling like youwere on an adventure.That said the actual mechanics of the game were great. It was welldesigned and fun, they just need to take the original game, add in morequests (not those task things you got but actual immersive quests) andsome more group-oriented dungeon-like environments.They should have worried more about adding content than changingeverything.
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Well, the content was sufficent for the first month or two..... till
you got enough butt behind you to hunt Rancors. Then the game slowed
to a grind.... But it held my attention on the basis of establishing
my character as a part of the coimmunity. I was a resource farmer. I
build up a stock of harvesters for all the different resources and I
kept up with the spawns, mined whatever was hot at the moment and sold
it to a few good crafter customers and gave some to guildies... and I
ran a couple of crafters myself.
It was a complex socio-economic structure and I am STILL amazed the
"Harvard" researchers in sociology have not delved into the online
virtual societied yet. This one would have been superb for an indepth
study!
I will agree with you. There needed to be more content though.
Especially in the later game stages of character development.