Reply to message from "Rob Pollard" <robertapollard@hotmail.com> (Mon, 22
May 2006 16:39:42) about "Re: UO & SWG Housing":
Quote:
Running a shooit-em-up style PvP game is infinatly cheaper than paying for the imagination and talent to thinnk up new content and keep it fresh! Trust me.... it's ALWAYS about the money. EVERYTHING is about the money!
Again, who's pocket is this all gonna come out of.... Darned sure not the investors ya think? Certainly not the senior management salaries ya think?
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RP> This is the root of the problem. If you want to attract players to the
RP> game, you have to make an investment. Its all about ensuring that the
RP> players you attract offset your investment. If SOE seriously thought
RP> that ripping out the engine (which I think is a more complex and
RP> expensive job to do) just to appeal to the WoW generation would earn
RP> them revenue, they are sadly mistaken.
RP> The fact that the NGE was a complete hash when introduced (uber-fast
RP> animations, uber-lag, classes not working properly and broken quest
RP> lines) only served to inflame the situation. I stayed on for about a
Wasn't that EXACTLY the same what happened with the CU before? Fire up an
unfinished game?
RP> month after the NGE, but for me the game became very boring and
RP> monotonous. The only thing my characters had left to do was just shoot
RP> things, which is so restrictive compared to what they used to be able
RP> to do.
RP> We will never see SWG as it should be. The most we can hope for is a
RP> sequel, hopefully under different management...
Bye
Dirk Pfeiffer <dirk@dbx501.de> Tue, 23 May 2006 03:40:01 +0200
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Reality is something for noobs that can't handle Computergames!
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