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[OT] Soul Reaver in drag! (its still not totally OT!!!)  |
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08-28-2006, 06:28 PM
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#31
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Junior Member
Status:
Offline
Join Date: Feb 2005
Posts: 190
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[OT] Soul Reaver in drag! (its still not totally OT!!!)
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
<news:3RLIg.2172$o42.209@tornado.texas.rr.com>:
Quote:
Didja take Dog's ball to Ravenholm? I did. I could not get it out of Ravenholm though. I really likes the zombies and they love beating on that thing
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Yep, for me they'd eventually manage to blow themselves up somehow
along with the ball. Even if you get it to the end of the level (I
never did), I don't think it would be possible to get it through the
water in the mines.
I really hate the zombie stretches. It works well to change the feel
of the game for a while, but I just don't care for horror-type stuff.
You guys read <http://www.hlcomic.com/index.php?date=2005-05-01>? I
don't follow any HL forums, and I just ran across this a couple of
months ago. Some of them are hilarious.
--
»Q«
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[OT] Soul Reaver in drag! (its still not totally OT!!!)  |
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08-28-2006, 06:53 PM
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#32
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Junior Member
Status:
Offline
Join Date: Mar 2004
Posts: 6,510
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[OT] Soul Reaver in drag! (its still not totally OT!!!)
"»Q«" <boxcars@gmx.net> wrote in message
news:MrQ982DDA62947A0itsmeitsQ@goldry.remarqs.net. ..
Quote:
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in <news:3RLIg.2172$o42.209@tornado.texas.rr.com>:
Quote:
Didja take Dog's ball to Ravenholm? I did. I could not get it out of Ravenholm though. I really likes the zombies and they love beating on that thing
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Yep, for me they'd eventually manage to blow themselves up somehow along with the ball. Even if you get it to the end of the level (I never did), I don't think it would be possible to get it through the water in the mines. I really hate the zombie stretches. It works well to change the feel of the game for a while, but I just don't care for horror-type stuff. You guys read <http://www.hlcomic.com/index.php?date=2005-05-01>? I don't follow any HL forums, and I just ran across this a couple of months ago. Some of them are hilarious. -- »Q«
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Reading that site now  I know of a few folks that *say* they got Ball to
the mine. I never actually got it past the basketride near the end of the
level where you join up with Father Grigori. I might play with that some
more, it's a bit of challenge there.
Some of the best dialog from the combine soldiers I heard when I got back
from the train race on the trestle bridge. They even commented on the guy
carrying poison headcrabs on the foot trail.
McG.
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Soul Reaver in drag! (its still not totally OT!!!)  |
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08-29-2006, 03:30 AM
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#33
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Junior Member
Status:
Offline
Join Date: Aug 2004
Posts: 284
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Soul Reaver in drag! (its still not totally OT!!!)
It took my completely by surprise when McGrandpa typed:
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"Thunderchief" <dnb@thunderchief1.freeserve.co.uk> wrote in message news:44f35f61_2@x-privat.org...
Quote:
McGrandpa wrote:
Quote:
"Thunderchief" <dnb@thunderchief1.freeserve.co.uk> wrote in message news:44f0e11f$1_2@x-privat.org...>> Well.... I got it! I didn't buy it outright, but I traded in a> bunch> of old games, and got me a second hand Legend and a second hand GTA> San Andreas for the princely sum of £2.50!>> However....'cos of a thingness with a commercial website that I> done (last friday night, I couldn't sleep so I got up and did the> damn thing!!!) and got paid for...I finally splashed out on Half> Life 2. (and gaaaawd!!! Its good!!) So it might be a short while> before I> get onto Legend! ;-) :-)>> Duncan> I got mad at me when I first got HL2... The gameplay was so addictive, I actually finished my first run through it within a 3 day weekend By the time I'd played it a week, I was in my 3rd run. No cheats, and only had one little problem area very close to the end of the game it turned out. It helped a lot that I'd been playing the original Half-Life and several mods quite a bit right before HL2 was released. I got into the gameplay quickly and easily. It was instant immersion. And even though I got killed countless times that first run, the reload was quick. I think it took me longer to get a grip on the 'sandfleabugs' (heh heh!) than it did the attack helis! On my 4th run through the game, I set up cheat keys and really had some fun!!! If you manage to get stuck anyplace in HL2, just holler, ok? Me and some others that might still check in are very familiar with it now> o))) I still play HL2Deathmatch quite frequently Duncan. Some of> the user made levels are stupendous. And, some of the user made single player levels/mods are excellent too! McG.
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The level designs are just fantastic. I don't think I've seen attention to detail like that before. I got myself talking to one of those Vaugtigons (sp?) and the gibberish he was coming out with had me in stitches! ;-) Ayuh. A real, real good game, that one. :-) Duncan
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That it is. It's probably why I keep on playing it trying different mods, levels. You'll be looking up some user made levels for HL2 If you haven't checked out this site yet, do! http://halflife2.filefront.com/
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I shall have to go check that out! I played a whole bunch of HL1 levels back
in the day, and there was some good stuff! :-)
Quote:
Lots of good stuff there Duncan McG.
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Duncan
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08-29-2006, 06:50 PM
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#34
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Guest
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Soul Reaver in drag!
As a follow up to my experience with TRL I have to say Crystal Dynamics
did not do it any good with all the bosses. It seems every level has a
boss to battle. Some easy others hard. I am so sick of working my way
through a level only to have to face a boss. But that's how CD does
things. I guess that's part of reason I don't prefer their work.
CD should take a note from Halo. Bungee doesn't believe in the
necessity of bosses. Halo is a console seller as well as being super
popular and is having a movie of it made.
But of course this doesn't just speak to CD alone. It speaks to all
game developers. You don't have to put bosses in games to make them
good. If you aren't smart enough to make a game good without bosses
then, yes, you do have to put fillers like bosses in.
lewismetoo@yahoo.com wrote:
Quote:
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I never much cared for Crystal Dynamic's work as exemplified in the Soul Reaver games but I figured when Eidos handed them the Tomb Raider ball CD would have at least put in an effort to give TR some quality while holding onto the original game. What did CD do? I'll tell what CD did, they dressed up the Soul Reaver engine and called it Tomb Raider: Legend. CD didn't even try to create anything. They made a female Soul Reaver right down to the specific moves of the Soul Reaver engine. CD didn't even go so far as to retain the dominant save system of the TR games. CD did, however, provide adequate checkpoints. Some might say TRL goes back to originality with the save system. Granted the first console TR used checkpoints but TRL isn't original by any means. The game is exactly like the Soul Reaver games. Even when the TRL character makes a turn around it is exactly like the SR character. When the TRL character pulls up onto a higher ledge it is exactly like the SR character. I suppose some ppl will be satisfied with the new Tomb Raider but as far as I'm concerned, Tomb Raider is dead. Ppl griped and groaned and moaned about the controls in the first 4 or 5 TR's but that's what made TR TR. TR didn't have to have analog control. The game engine was designed around digital control. And apparently it couldn't be made to use analog effectively without throwing away the original engine. Viola` TRL! Tomb Raider needs to go back to its roots. The ONLY thing it ever needed was quality. The programmers who were making the original TR's just got tired or didn't care about the game. Eidos should have given the production of the game to a development team that would retain the original engine and polish it. I guess Eidos didn't know of anyone who would do that.
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08-29-2006, 09:33 PM
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#35
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Junior Member
Status:
Offline
Join Date: Feb 2004
Posts: 93
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Soul Reaver in drag!
I'd vote for a game that would still play on older systems. I for one can't
afford to buy a new computer just to play Tomb Raider, even if it *is* my
most favorite ever. I'd just like the chance to play TRL... I'm for bringing
back the 'old' games with newer technology. Keep the controls as they were,
and 'spruce' them up a bit. That way us older fellers could still 'have a
go' at it. I know, it isn't going to happen, but I can dream.
--
Linus
:-)
<lewismetoo@yahoo.com> wrote in message
news:1156906245.267100.83420@m79g2000cwm.googlegro ups.com...
Quote:
As a follow up to my experience with TRL I have to say Crystal Dynamics did not do it any good with all the bosses. It seems every level has a boss to battle. Some easy others hard. I am so sick of working my way through a level only to have to face a boss. But that's how CD does things. I guess that's part of reason I don't prefer their work. CD should take a note from Halo. Bungee doesn't believe in the necessity of bosses. Halo is a console seller as well as being super popular and is having a movie of it made. But of course this doesn't just speak to CD alone. It speaks to all game developers. You don't have to put bosses in games to make them good. If you aren't smart enough to make a game good without bosses then, yes, you do have to put fillers like bosses in. lewismetoo@yahoo.com wrote:
Quote:
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I never much cared for Crystal Dynamic's work as exemplified in the Soul Reaver games but I figured when Eidos handed them the Tomb Raider ball CD would have at least put in an effort to give TR some quality while holding onto the original game. What did CD do? I'll tell what CD did, they dressed up the Soul Reaver engine and called it Tomb Raider: Legend. CD didn't even try to create anything. They made a female Soul Reaver right down to the specific moves of the Soul Reaver engine. CD didn't even go so far as to retain the dominant save system of the TR games. CD did, however, provide adequate checkpoints. Some might say TRL goes back to originality with the save system. Granted the first console TR used checkpoints but TRL isn't original by any means. The game is exactly like the Soul Reaver games. Even when the TRL character makes a turn around it is exactly like the SR character. When the TRL character pulls up onto a higher ledge it is exactly like the SR character. I suppose some ppl will be satisfied with the new Tomb Raider but as far as I'm concerned, Tomb Raider is dead. Ppl griped and groaned and moaned about the controls in the first 4 or 5 TR's but that's what made TR TR. TR didn't have to have analog control. The game engine was designed around digital control. And apparently it couldn't be made to use analog effectively without throwing away the original engine. Viola` TRL! Tomb Raider needs to go back to its roots. The ONLY thing it ever needed was quality. The programmers who were making the original TR's just got tired or didn't care about the game. Eidos should have given the production of the game to a development team that would retain the original engine and polish it. I guess Eidos didn't know of anyone who would do that.
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08-30-2006, 03:52 PM
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#36
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Junior Member
Status:
Offline
Join Date: Mar 2004
Posts: 6,510
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Soul Reaver in drag!
Older fellers??? How old ARE you Linus? How did you slip past all the
'age checks' we've had here over the years, huh?!?! LOL! I, um...
thought you were a kid 
McG.
"linus" <linus@dnsonline.net> wrote in message
news:12fa557muhouq2c@corp.supernews.com...
Quote:
I'd vote for a game that would still play on older systems. I for one can't afford to buy a new computer just to play Tomb Raider, even if it *is* my most favorite ever. I'd just like the chance to play TRL... I'm for bringing back the 'old' games with newer technology. Keep the controls as they were, and 'spruce' them up a bit. That way us older fellers could still 'have a go' at it. I know, it isn't going to happen, but I can dream. -- Linus :-) <lewismetoo@yahoo.com> wrote in message news:1156906245.267100.83420@m79g2000cwm.googlegro ups.com...
Quote:
As a follow up to my experience with TRL I have to say Crystal Dynamics did not do it any good with all the bosses. It seems every level has a boss to battle. Some easy others hard. I am so sick of working my way through a level only to have to face a boss. But that's how CD does things. I guess that's part of reason I don't prefer their work. CD should take a note from Halo. Bungee doesn't believe in the necessity of bosses. Halo is a console seller as well as being super popular and is having a movie of it made. But of course this doesn't just speak to CD alone. It speaks to all game developers. You don't have to put bosses in games to make them good. If you aren't smart enough to make a game good without bosses then, yes, you do have to put fillers like bosses in. lewismetoo@yahoo.com wrote:
Quote:
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I never much cared for Crystal Dynamic's work as exemplified in the Soul Reaver games but I figured when Eidos handed them the Tomb Raider ball CD would have at least put in an effort to give TR some quality while holding onto the original game. What did CD do? I'll tell what CD did, they dressed up the Soul Reaver engine and called it Tomb Raider: Legend. CD didn't even try to create anything. They made a female Soul Reaver right down to the specific moves of the Soul Reaver engine. CD didn't even go so far as to retain the dominant save system of the TR games. CD did, however, provide adequate checkpoints. Some might say TRL goes back to originality with the save system. Granted the first console TR used checkpoints but TRL isn't original by any means. The game is exactly like the Soul Reaver games. Even when the TRL character makes a turn around it is exactly like the SR character. When the TRL character pulls up onto a higher ledge it is exactly like the SR character. I suppose some ppl will be satisfied with the new Tomb Raider but as far as I'm concerned, Tomb Raider is dead. Ppl griped and groaned and moaned about the controls in the first 4 or 5 TR's but that's what made TR TR. TR didn't have to have analog control. The game engine was designed around digital control. And apparently it couldn't be made to use analog effectively without throwing away the original engine. Viola` TRL! Tomb Raider needs to go back to its roots. The ONLY thing it ever needed was quality. The programmers who were making the original TR's just got tired or didn't care about the game. Eidos should have given the production of the game to a development team that would retain the original engine and polish it. I guess Eidos didn't know of anyone who would do that.
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