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Worlds & maps in Civ4
Old 09-03-2006, 07:15 PM   #21
Craig Richardson
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Default Worlds & maps in Civ4

On Sun, 27 Aug 2006 12:45:44 +0200, "Öjevind Lång"
<bredband.net@ojevind.lang> wrote:
Quote:
"Craig Richardson" <richardson@net-venture.com> skrev i meddelandetnews:vo72f297ufvjiml1i3bhpa3c9qetf8083v @4ax.com...[snip]
Quote:
For some value of "small continent", "Islands" fits the bill. Enough space for six to eight cities. I prefer it, as it's just the right size to avoid barbarian entanglements while still giving you a decent chance of winning a spaceship victory.
What other settings? Normal world size, normal sea level?


All defaults except for difficulty level.

--Craig
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Worlds & maps in Civ4
Old 09-03-2006, 11:57 PM   #22
Öjevind Lång
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Default Worlds & maps in Civ4

"Craig Richardson" <richardson@net-venture.com> skrev i meddelandet
news:vh6nf29sckju5kvro9p0m933ha2kcs1plb@4ax.com...
Quote:
On Sun, 27 Aug 2006 12:45:44 +0200, "Öjevind Lång" <bredband.net@ojevind.lang> wrote:
Quote:
"Craig Richardson" <richardson@net-venture.com> skrev i meddelandetnews:vo72f297ufvjiml1i3bhpa3c9qetf8083v @4ax.com...[snip]
Quote:
For some value of "small continent", "Islands" fits the bill. Enough space for six to eight cities. I prefer it, as it's just the right size to avoid barbarian entanglements while still giving you a decent chance of winning a spaceship victory.
What other settings? Normal world size, normal sea level?
All defaults except for difficulty level.


Thanks. I must try it. Sounds like a job for Gandhi, or perhaps Rosoevelt.
Öjevind


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Worlds & maps in Civ4
Old 09-04-2006, 08:09 AM   #23
Jan Hyde
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Default Worlds & maps in Civ4

Jeffery S. Jones <jeffsj@execpc.com>'s wild thoughts were
released on Sat, 02 Sep 2006 10:11:03 -0500 bearing the
following fruit:
Quote:
On Thu, 31 Aug 2006 14:45:00 +0100, Jan Hyde<StellaDrinker@REMOVE.ME.uboot.com> wrote:
Quote:
Eddie Grove <eddiegrove@hot.NOSPAM.mail.com>'s wild thoughtswere released on Tue, 29 Aug 2006 11:17:25 -0700 bearing thefollowing fruit:
Quote:
Jan Hyde <StellaDrinker@REMOVE.ME.uboot.com> writes:> I switch barbarians off, they *always* appear just as I> found a new city, usually the best unit I have by that point> is a bowman, either way they always seem to win and take my> city.>> I just can't seem to develop enough defenses in time.You need to send out archers and fortify them on hills. Barbarians donot spawn in visible areas, and the ones that come from further outmay attack the lookouts. If any scouts survive long enough, you canuse them as lookouts too.
I tried that and fought them off for a quite a while butthey just kept coming, from all sides. I was spending all myresources replacing the lookouts.I must be doing something fundamentally wrong I guess, Idon't tend to play for war prefering other win conditions.
Barbarians are very much map dependent. If the map is filled upwith AI players and you, there is little room for barbarians. Ifthere is a lot of open space, and you don't have enough units tosecure your territory with lookouts (and that can be hard on a bigmap), you're gonna get barbs all over.


I always go for large maps with slow tech advancement, I
like a long game.
Quote:
Barbarians are also affected by tech research. You can delay theirappearance by not researching military techs. Of course, the AIplayers may not delay as you do, so you can't keep them out foreverthis way unless you are playing a solo vs barbarians game (one player,no AI). In fact, such a game is good practice for fightingbarbarians, since no other enemies matter. The key trick to stop them entirely is expansion. Build enoughunits to clear space so you can plant new cities, then claim enoughterritory that there is little or no black space to threaten you.Even if you can't do it entirely, getting an entire region secure tothe sea can make it much easier to fight the barbarians on the otherside. Going for bronze working, then archery if needed, gives you a betterforce to counter the barbarians than just archery. Axemen can defendagainst any of the early era barbarians, and you'll need them to stopbarbarian axemen and swordsmen (iron working).


I always go for archery first, so I'll definitely try bronze
working first.



Jan Hyde (VB MVP)

--
A princess gets her education one knight at a time. (J. A. Mc.)

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Worlds & maps in Civ4
Old 09-04-2006, 08:33 AM   #24
Öjevind Lång
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Default Worlds & maps in Civ4

"Jan Hyde" <StellaDrinker@REMOVE.ME.uboot.com> skrev i meddelandet
news:kqjof2hqppmv56mtq1ikag5ld248fo12v9@4ax.com...

[snip]
Quote:
Going for bronze working, then archery if needed, gives you a betterforce to counter the barbarians than just archery. Axemen can defendagainst any of the early era barbarians, and you'll need them to stopbarbarian axemen and swordsmen (iron working). I always go for archery first, so I'll definitely try bronze working first.


Let's hope there is any bronze near your capital or other early city;
otherwise you can get truly cooked.

Öjevind


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Worlds & maps in Civ4
Old 09-04-2006, 11:43 AM   #25
Öjevind Lång
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Default Worlds & maps in Civ4

"Öjevind Lång" <bredband.net@ojevind.lang> skrev i meddelandet
news:4m32r4F4beffU1@individual.net...

[snip]
Quote:
Quote:
Going for bronze working, then archery if needed, gives you a betterforce to counter the barbarians than just archery. Axemen can defendagainst any of the early era barbarians, and you'll need them to stopbarbarian axemen and swordsmen (iron working). I always go for archery first, so I'll definitely try bronze working first.
Let's hope there is any bronze near your capital or other early city; otherwise you can get truly cooked.


Come to think of it, the AI civs always seem to go for Bronze Working as
soon as they can, so perhaps they (or rather, the game's programmers) know
something... Unless it's simply because Bronze Working also entails Slavery:
sacrifing population for warriors/archers.

Öjevind


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Worlds & maps in Civ4
Old 09-04-2006, 03:35 PM   #26
Craig Richardson
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Default Worlds & maps in Civ4

On Mon, 4 Sep 2006 09:57:30 +0200, "Öjevind Lång"
<bredband.net@ojevind.lang> wrote:
Quote:
"Craig Richardson" <richardson@net-venture.com> skrev i meddelandetnews:vh6nf29sckju5kvro9p0m933ha2kcs1plb @4ax.com...
Quote:
On Sun, 27 Aug 2006 12:45:44 +0200, "Öjevind Lång" <bredband.net@ojevind.lang> wrote:
Quote:
"Craig Richardson" <richardson@net-venture.com> skrev i meddelandetnews:vo72f297ufvjiml1i3bhpa3c9qetf8083v @4ax.com...[snip]> For some value of "small continent", "Islands" fits the bill. Enough> space for six to eight cities. I prefer it, as it's just the right> size to avoid barbarian entanglements while still giving you a decent> chance of winning a spaceship victory.What other settings? Normal world size, normal sea level?
All defaults except for difficulty level.
Thanks. I must try it. Sounds like a job for Gandhi, or perhaps Rosoevelt.


Fair warning: you're particularly at the mercy of the map generator,
because you can't just skip around a huge swath of desert/tundra, you
have to live there.

OTOH, I'm thinking that it might be a way to take a shot at Deity.
Formerly, I put the "tiny islands" selector at max, and tried a
trading strategy. But now I'm thinking just the opposite - no tiny
islands (which, in reality, means "minimal", not "none at all"). Then
not only am I relatively safe from barbarians (completely safe once
the whole island is in line-of-sight), but I don't have to worry about
an invasion until some enemy both has Galleons and knows where I am,
the AI trading with each other is minimized, and I can have a religion
for centuries without worrying about offending anyone.

--Craig
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Worlds & maps in Civ4
Old 09-04-2006, 07:00 PM   #27
Jeffery S. Jones
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Posts: 558
Default Worlds & maps in Civ4

On Mon, 04 Sep 2006 17:09:32 +0100, Jan Hyde
<StellaDrinker@REMOVE.ME.uboot.com> wrote:
Quote:
Jeffery S. Jones <jeffsj@execpc.com>'s wild thoughts werereleased on Sat, 02 Sep 2006 10:11:03 -0500 bearing thefollowing fruit:
Quote:
On Thu, 31 Aug 2006 14:45:00 +0100, Jan Hyde<StellaDrinker@REMOVE.ME.uboot.com> wrote:
Quote:
Eddie Grove <eddiegrove@hot.NOSPAM.mail.com>'s wild thoughtswere released on Tue, 29 Aug 2006 11:17:25 -0700 bearing thefollowing fruit:>Jan Hyde <StellaDrinker@REMOVE.ME.uboot.com> writes:>>> I switch barbarians off, they *always* appear just as I>> found a new city, usually the best unit I have by that point>> is a bowman, either way they always seem to win and take my>> city.>>>> I just can't seem to develop enough defenses in time.>>You need to send out archers and fortify them on hills. Barbarians do>not spawn in visible areas, and the ones that come from further out>may attack the lookouts. If any scouts survive long enough, you can>use them as lookouts too.I tried that and fought them off for a quite a while butthey just kept coming, from all sides. I was spending all myresources replacing the lookouts.I must be doing something fundamentally wrong I guess, Idon't tend to play for war prefering other win conditions.
Barbarians are very much map dependent. If the map is filled upwith AI players and you, there is little room for barbarians. Ifthere is a lot of open space, and you don't have enough units tosecure your territory with lookouts (and that can be hard on a bigmap), you're gonna get barbs all over.
I always go for large maps with slow tech advancement, Ilike a long game.


Slowing the game speed will give you more barbarians, unfortunately.
At least, unless it gets fixed in a patch, the barbarians pop up about
as often in turns in slower games, while you take longer to build
units to fight them. It isn't too bad, but it does require adjusting
for.
Quote:
Barbarians are also affected by tech research. You can delay theirappearance by not researching military techs. Of course, the AIplayers may not delay as you do, so you can't keep them out foreverthis way unless you are playing a solo vs barbarians game (one player,no AI). In fact, such a game is good practice for fightingbarbarians, since no other enemies matter. The key trick to stop them entirely is expansion. Build enoughunits to clear space so you can plant new cities, then claim enoughterritory that there is little or no black space to threaten you.Even if you can't do it entirely, getting an entire region secure tothe sea can make it much easier to fight the barbarians on the otherside. Going for bronze working, then archery if needed, gives you a betterforce to counter the barbarians than just archery. Axemen can defendagainst any of the early era barbarians, and you'll need them to stopbarbarian axemen and swordsmen (iron working).I always go for archery first, so I'll definitely try bronzeworking first.


Bronze Working is a major powerup tech. It enables forest chopping
and slavery, both of which let you build units and other things faster
when needed. While archers are decent at city defense, they aren't so
hot at offense. Axemen are quite good offensively, but you must find
copper (or iron) in order to use them. If you don't have a source of
copper you can research iron working, but that beefs up the barbarians
too. Still, some AI is going to do it sooner or later. You may as
well take advantage of the situation, if you need military power, and
get iron as well as copper, plus Swordsmen. Those rock at taking
cities, and put you in a position to conquer a neighbor, or take out
barbarians fairly easily.

--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>
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