"Pink Freud" <somewhere@around.com> skrev i meddelandet
news:0oCdnZ-0CJZfRZzYnZ2dnUVZ8tGdnZ2d@bt.com...
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In Civ, on the other hand, unless you happen to have observers along the entire border between two countries, you have no way of knowing who struck the blow that started a war; all you know is that war has started. Doesn't it indicate the original aggressor by saying "X has declared war on Y"?
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Only if you have met the two civs at the time. But often you discover them
and then find out that they hate each other's guts, and yet you don't know
who started it; that only comes with the replay after the game is over.
Well, you can piece together things a bit by consulting the diplomatic
adviser and discover that one of Civ A's reasons for hating Civ B is "You
declared war against us" or "You declared war on our friend" or "You razed
one of our cities". But even that does not really tell the whole story.
Perhaps there could be a mechanism whereby you gradually learn the
background story.
This ignorance is the reason why you can exterminate a rival without any
penalty in the form of resentment from other civs if they didn't know you
(and your victim) at the time. All that you (and presumably the AI civs) get
is a message saying something like "The Russian Civilization has been
exterminated!!!". (Why all the extra exclamation points in the game, by the
way?) In Civ II, the other civs knew about what you had done when you met
them. At the end of your first contact with the, they were apt to say
something like: "The news of the fate of the Russians has reached these
shores. Rest assured that we will not let you do the same thing to us."
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By removing the option of basing your foreign policy on moral grounds, the game encourages a foreign policy based entirely on what in your own nation's best interests. Some people have argued that it's a mistake to let moral principles guide one's foreign policy, "morality" is apparently only to be used in dealing with "real" people (i.e. one's fellow countrymen). I disagree, vehemently.
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So do I, especially for the later stages of the game. Of course, aggression
is judged harder by the other civs as the game proceeds; in the beginning
all the civs are rather red in tooth and claw, which is quite realistic. But
even so, I think the diplomacy could be tweaked further. And I am not really
happy with the warmongering first XP to Civ IV; I am hoping for better
things from the next XP. Surely they will produce one.
By the way, has anyone else had sound problems with the XP? Towards the
end of the game I sometimes get the most appalling, screeching sounds. My
computer is quite up to date (bought last April), and I don't think the CD
can be defect because then the noise would not appear just at the end of the
game.
Öjevind