Patrick Vervoorn wrote:
Huge Snip
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I tried aqcuiring +2 assa/extra mods claws, but now that I use Enigma I understand why people prefer +3 traps/extra mods claws..
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I do not. Since i got my Enigma, I needed to tele so a Sprit Shield was
easy to get since I had one and I finally I got a HOTO. I do not say
two weapons are not good as you can put resist jewels, still it could
be long if someone need the fastest weapon and get two sockets in each
of them. Ten it could be nice to be always on Fade though another built
could always be on BOS. Then again most always switch between the two.
My thirth Trapper has only 1 point in the SWarrior and if he dies a lot
faster in bad situation, my Asn kills a lot faster so it is not a
problem. For people who would want to try this build keep in mind my
Asn has +7 to all skill (also +6 to trap) so my SM is at level 8 and
you need to be agressive with MD and COS. I do not have an Anni or a
Torch but I should eventually get both then my trap and SM will be even
stronger. I decide to give up my lvl 90 Asn (with level 22+ SW) then
the lvl 88 (with level 14 SW) when I noticed the difference in killing
speed. I still use ShockW now doing over 1-2000+ but not in all
situation since everything die so fast. The only problem are the TViper
but it is a problem for my merc only since they are easy to handle with
MB when the merc is dead.
.. Anyway, if you
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have your weapon switch dedicated to teleport (a staff can be shopped, and even using the 'w',teleport,'w' method you can add some safety to avoiding the Tomb Vipers.
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I did use a tele weapon for my Necro but Enigma is so nice.
VD