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Test Runs - Glad's Bane & Infinity trapper
Old 10-01-2006, 01:10 AM   #21
Virtual Den
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Default Test Runs - Glad's Bane & Infinity trapper


Patrick Vervoorn wrote:

Huge Snip
Quote:
I tried aqcuiring +2 assa/extra mods claws, but now that I use Enigma I understand why people prefer +3 traps/extra mods claws..


I do not. Since i got my Enigma, I needed to tele so a Sprit Shield was
easy to get since I had one and I finally I got a HOTO. I do not say
two weapons are not good as you can put resist jewels, still it could
be long if someone need the fastest weapon and get two sockets in each
of them. Ten it could be nice to be always on Fade though another built
could always be on BOS. Then again most always switch between the two.


My thirth Trapper has only 1 point in the SWarrior and if he dies a lot
faster in bad situation, my Asn kills a lot faster so it is not a
problem. For people who would want to try this build keep in mind my
Asn has +7 to all skill (also +6 to trap) so my SM is at level 8 and
you need to be agressive with MD and COS. I do not have an Anni or a
Torch but I should eventually get both then my trap and SM will be even
stronger. I decide to give up my lvl 90 Asn (with level 22+ SW) then
the lvl 88 (with level 14 SW) when I noticed the difference in killing
speed. I still use ShockW now doing over 1-2000+ but not in all
situation since everything die so fast. The only problem are the TViper
but it is a problem for my merc only since they are easy to handle with
MB when the merc is dead.


.. Anyway, if you
Quote:
have your weapon switch dedicated to teleport (a staff can be shopped, and even using the 'w',teleport,'w' method you can add some safety to avoiding the Tomb Vipers.


I did use a tele weapon for my Necro but Enigma is so nice.

VD

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Test Runs - Glad's Bane & Infinity trapper
Old 10-01-2006, 05:55 AM   #22
Bingain
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Default Test Runs - Glad's Bane & Infinity trapper

Virtual Den wrote:
Quote:
Anyway my question is what DR has to do with their poisonous attack? I read once and it was may be the 1.10 version of the game that MR was helping against elemental attack (not sure if it is true) and if it is true would it help poison damage? The TV will kill the merc as fast in close combat than in a range attack.



Poison doesn't kill a player/minion instantly. Snake projectile
is bugged (like nearly all monsters' elemental attacks). They
carry some (? or all?) of the vipers' physical damage. Since
poison damage is dealt on a frame basis, the physical damage
component has also become frame based.

There were many occasions where both my merc and SM turned
green, and SM survived but merc died. I would take it the SM
D-Flight and avoided most of the nasty clouds while the merc
walked through them.

Bane doesn't help with poison, except reducing the duration.
What is supposedly good is the flat DR per frame.

Bing
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Test Runs - Glad's Bane & Infinity trapper
Old 10-01-2006, 06:51 AM   #23
~tricky~
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Default Test Runs - Glad's Bane & Infinity trapper

Bingain wrote:
Quote:
Virtual Den wrote:
Quote:
Anyway my question is what DR has to do with their poisonous attack? I read once and it was may be the 1.10 version of the game that MR was helping against elemental attack (not sure if it is true) and if it is true would it help poison damage? The TV will kill the merc as fast in close combat than in a range attack.
Poison doesn't kill a player/minion instantly. Snake projectile is bugged (like nearly all monsters' elemental attacks). They carry some (? or all?) of the vipers' physical damage. Since poison damage is dealt on a frame basis, the physical damage component has also become frame based. There were many occasions where both my merc and SM turned green, and SM survived but merc died. I would take it the SM D-Flight and avoided most of the nasty clouds while the merc walked through them. Bane doesn't help with poison, except reducing the duration. What is supposedly good is the flat DR per frame.


I see a similar phenomenon with my valk and my merc. Even though nothing
else (other than IM) kills him, when there are snakes he goes down like a
lead balloon. The valk, however, invariably survives. (Might merc wearing
eth Duress, Pride stick and Andy's visage. Might have to try a Glad bane.
However, his resists will suffer. He's only level 91, 55% res all if I take
off the Duress, still only 70% if I swap the Andy's for a Tal's)

Cheers,
--
Shaun.


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Test Runs - Glad's Bane & Infinity trapper
Old 10-01-2006, 06:33 PM   #24
Virtual Den
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Default Test Runs - Glad's Bane & Infinity trapper


Bingain wrote:
Quote:
Virtual Den wrote:
Quote:
Anyway my question is what DR has to do with their poisonous attack? I read once and it was may be the 1.10 version of the game that MR was helping against elemental attack (not sure if it is true) and if it is true would it help poison damage? The TV will kill the merc as fast in close combat than in a range attack.
Poison doesn't kill a player/minion instantly. Snake projectile is bugged (like nearly all monsters' elemental attacks). They carry some (? or all?) of the vipers' physical damage. Since poison damage is dealt on a frame basis, the physical damage component has also become frame based. There were many occasions where both my merc and SM turned green, and SM survived but merc died. I would take it the SM D-Flight and avoided most of the nasty clouds while the merc walked through them. Bane doesn't help with poison, except reducing the duration. What is supposedly good is the flat DR per frame.


Thank you for the clarification and I will for sure try to get a
gladiator's bane. Beside IM in Chaos, the TVipers are the only monsters
giving a hard time to my merc even if I tele or MB.

VD

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Test Runs - Glad's Bane & Infinity trapper
Old 10-02-2006, 06:05 PM   #25
Bingain
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Default Test Runs - Glad's Bane & Infinity trapper

Bingain wrote:
Quote:
I think Bane is one of the best merc solutions for viper happy areas.


Another option:

Treachery on merc, which means 15% DR and 60% RA when Fade is
activated, besides that fact that he'll be jabbing in fast motion.


Bing
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Test Runs - Glad's Bane & Infinity trapper
Old 10-12-2006, 05:11 AM   #26
Mark (UK)
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Default Test Runs - Glad's Bane & Infinity trapper

Bingain wrote:
Quote:
Patrick Vervoorn wrote:
Quote:
I put that one on the merc and started doing some Nihlatak runs. On run #4 I encountered my first Tomb Vipers. The merc walked into the green clouds.... And died. I resurrected him, found some new Tomb Vipers, he walked into a green cloud again and promptly died. Other equipment: Weapon: 258ed Insight eth CV: 98-884dmg
Heh, I thought mine was the worst at around 264%. You beat me for a few percentile points :P
Quote:
Helmet: Jeweled Tal Rashas Mask (ed/+str jewel) So, I'm not so sure Gladiator's Bane is the sole reason yours survives; what's his other gear, besides the Infinity?
He has a Tal's mask with a p.amst in it. He's only lvl 85 and so a +9 str jewel won't work. I have no clue why yours died and mine survived. I did a couple test runs, and I'm telling you: vipers love me -- I got them 95% of the time. Would it be that you simply let him do the win or go home game while you watched? I helped him with my traps and blasts -- instinct for me as he goes I go. The difference between having Bane and no Bane was he died ON SIGHT, every time, of green clouds, and hasn't died so far after wearing the Bane.


I was looking for the appropriate place to interject into this old
thread. The reason, I've put a non eth Gladitator's Bane on my lvl 88
pure Lightning tree sorc's merc. He wears a Tal's mask and wields a
decent Infinity Cryptic Axe.

The results are definately in the Bane's favour. My clvl 93 Hammerdin's
merc (also I suppose 93), dies very often to Vipers, while I found that
the sorc's lvl 88 merc survived much more often. Granted, he will still
die if I just let him go wondering off, but I believe I've got a second
or two more leeway to get him to safety (teleport) than I do with a non
Bane wearing merc. It's now his permanent armour because I don't like
using up the stash space to keep an alternative.

The reason I interjected at this point? Well like Bingain, Vipers
_love_ me. I'd guess that I get Vipers in 80%+ of the games.

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