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When BC comes; Will guild seace to exists as we know them?
Old 10-12-2006, 04:09 AM   #41
Jack D
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Default When BC comes; Will guild seace to exists as we know them?

On 2006-10-05 15:23:28 +0200, "Sprite" <sue.kitchen@ntlworld.com> said:
Quote:
True true.. but it's still interesting, as to how many lvl 70s you could do Naxx with, ie. would it be do-able with 25? hmhmhm


I haven't been to Naxx, but I think it will depend on the encounter.
Some encounters are just very little gear / stats dependant and rather
require individual skill, so I assume a set number (might not be 40,
but I doubt it would be 20 either) of players will still be required to
beat all the content.
--
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Nerghal - Undead Warlock L60 - Bloodscalp EU
Chasey - Undead Priest L48 - Bloodscalp EU

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When BC comes; Will guild seace to exists as we know them?
Old 10-12-2006, 04:13 AM   #42
Jack D
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Default When BC comes; Will guild seace to exists as we know them?

On 2006-10-05 14:52:48 +0200, Michael Vondung <mvondung@gmail.com> said:
Quote:
On 5 Oct 2006 02:39:08 -0700, Damon wrote:
Quote:
The people who are "dumped" should realise that they were late signing up or attending and make the best out of the team B.
We activate the raid planer entries for the following week every Sunday at 2pm. Literally two seconds after the activation the mage slots are almost always filled, with one or two mage(s) on the replacement list. People just spam F5 around 2pm, so it's usually a matter of luck, not of dedication. It's nuts. (And we'll change the system a little in the near future). M.


We had the same issue, so we changed the system from first come - first
served to a more fair system. Every player gets a spot in the list
based on various stuff like their gear, dedication, early sign up (by
the day, not by the minute) and a random component.

Besides this 'automated' system each class leader also promotes/demotes
players in the raids, to make sure everyone gets a shot at joining
different raids.

24 hours before the raid takes place the spots get locked down, so
whoever is in the main raid will remain in there. Seems to work well
--
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Nerghal - Undead Warlock L60 - Bloodscalp EU
Chasey - Undead Priest L48 - Bloodscalp EU

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When BC comes; Will guild seace to exists as we know them?
Old 10-12-2006, 08:13 AM   #43
Marshall
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Default When BC comes; Will guild seace to exists as we know them?


"Christian Stauffer" <wildcard666@bluewin.ch> wrote in message
news:egl6lu$foh$1@atlas.ip-plus.net...
Quote:
"Apoptygma" <apoptygma@gmail.com> wrote: How much time can a group spend in those instances before they can "set them on farm status"? How much time until they can savely say they've seen it all, there's no surprise and no challenge anymore? 10 runs? 20 runs? 50 runs? I don't know, but it's another world than 5 man instances.
Quote:
40 MC Ony BWL AQ40 Naxx
See above, and it applies even more here.


Yep. Although MC and Ony are fairly straightforward 40-man
instances, with little in the way of special tricks to learn and
unique strategies that take a long time to master. Those two
are more about resistances and basic good cooperation by the
raid. For 'trickiness' difficulty, I'd rank both ZG and AQ20 as
being more difficult to master, than MC or Onyxia. But those
two 40-mans were the originals put into the game, created
before Blizzard decided to make things more, erm, interesting

Our guild spent a lot of time in the past eight months gearing
up and learning the raiding ropes in ZG, and then AQ20. When
we finally started into MC less than two months ago, it was like
"Whoa, we kick ass in here! Panther, Jin'do and Rajaxx were a
lot tougher to master than these MC bosses." On our very first
week in, we put down all the bosses through Shazzrah in two
nights, but hung up on Sulfuron. It only took our guild three
weeks from our first serious foray into MC, to put down Major-
domo.

We haven't put down Ragnaros yet, waiting to get everyone
better FR gear and a good portion of their T1 sets, but he's
in our sights soon. The rest of the MC bosses are easy-mode
farm status for us now. ZG and AQ20 are excellent proving
grounds, for an upcoming guild.
-Marshall


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