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Melee discs in on Combine... sort of
Old 10-07-2006, 04:05 AM   #1
Lance Berg
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Default Melee discs in on Combine... sort of

Actually, warrior disciplines have been in all along. Its a sore spot,
as not only were hybrid disciplines not in, but even the other non
casting tank class disciplines weren't in. We could all use those few
disc tomes which overlapped warrior, and no others.

For SK, this meant Fearless and Resistant, both in the 50s, and neither
all that impressive, although they do see some use on boss mob kills.

Yesterday, a slew of tomes were added to a vendor in the EC tunnel; some
but by no means all of the disciplines everyone was missing are found
there now.

For SK, in particular, Unholy Aura, and Leechcurse; levels 55 and 60
respectively.

Unholy Aura lasts 5 minutes, and any HT you use during that time is
roughly doubled; my normally just over 1000 hp HT at 60 landed for just
over 2000 hp on a light blue mob I was experimenting on.

OK, thats kind of silly; a 5 minute duration is a joke on an ability
which can only be used once every hour or so. Worse, HT is among the
more useless ideas I've seen, you only pull it out when its really
needed, because it has such a long reuse timer, but then it turns out to
be resisted about as often as a lifetap... so odds are, if you need it,
its not going to work. Compare that to LOH, which is never resisted!

If it had been a second HT it would have had much the same effect,
doubling my HT output per hour potentially... but I'd have used HT more
often, since I'd have one in reserve still, so it would probably have
quadrupled my HT output per day.

But barring that, since using HT is an instant effect, if it had just
come right out and doubled my HT damage permanently, it would be less
annoying. Click this discipline and your HT timer resets but you do a
double damage HT. Effectively thats what its going to be used as,
anyway, click discipline, click HT, click discipline off.

Speaking of which, how do you click a disc off anyway? I put it in my
combat abilities window alongside my other discs, and when I clicked on
it again after using my HT, I just got a message about the reuse timer.
It didn't show up in my Buff window, so I couldn't click it off there
either. Maybe it turns itself off automatically after the HT is burned?
That would be helful, at least.

Second ability, Leechcurse. Apparantly while this one is up, every
melee damage I do also counts as a heal to me. This would be good news
if I was a melee DPS class, but I'm a tank. What would really mean
something would be if every time I took damage it counted as a heal to
me... cause damage taking, thats something I do well!. At any rate, 24
seconds worth of this lifetapping stuff, once every hour or so.

I tested this out on a light blue mob, unbuffed, I started the
discipline when at 74% hp, and ended it at 78% hp. Of course the mob
was hitting me some during that time, so it probably added up to more.
And I wasn't buffed to the gills or using a good weapon (just a MOSS) or
anything. But at the moment, I'm underwhelmed.

Consider the Defensive discipline; this thing is THE reason that
warriors are taken over SK as MT on raids. Reusable every 5 minutes,
its actually practical for single groups, use on overpulls or on nameds,
its probably going to pop back up before the next pull you'd want to use
it on. Lasts 3 minutes... so you could literally be in defensive 3/5ths
the time? Maybe I'm doing the math wrong there. But compare 3 minutes
every 5 minutes to 24 seconds every hour... and this is my 60
discipline! Meanwhile, what does it actually do? Increases melee
mititgation. Yeah, you heard that right, it actually makes the tank
better at doing the only thing he's good at doing!

I'm glad these are in, so I can stop feeling Combine Server warrior
envy... but now instead I feel a more generic SK class warrior envy, its
not just because only the warrior tome vendor was in the game, it turns
out SK disciplines aren't at all competitive with the warrior ones anyway!

Berg, 60 SK, Leechcurse activated

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Melee discs in on Combine... sort of
Old 10-07-2006, 04:22 AM   #2
the wharf rat
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Default Melee discs in on Combine... sort of

In article <t4adnSBwZ4flCrrYnZ2dnUVZ_r2dnZ2d@dejazzd.com>,
Lance Berg <emporer@dejazzd.com> wrote:
Quote:
Speaking of which, how do you click a disc off anyway?


Click the name at the top of the discipline window.
Quote:
something would be if every time I took damage it counted as a heal tome... cause damage taking, thats something I do well!.


Heals are extra aggro, and you'll make the cleric feel like
he's doing an extra good job.

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Melee discs in on Combine... sort of
Old 10-08-2006, 01:10 PM   #3
b
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Default Melee discs in on Combine... sort of


"Lance Berg" <emporer@dejazzd.com> wrote
Quote:
Consider the Defensive discipline; this thing is THE reason that warriors are taken over SK as MT on raids. Reusable every 5 minutes, its actually practical for single groups, use on overpulls or on nameds, its probably going to pop back up before the next pull you'd want to use it on. Lasts 3 minutes... so you could literally be in defensive 3/5ths the time? Maybe I'm doing the math wrong there. But compare 3 minutes every 5 minutes to 24 seconds every hour... and this is my 60 discipline!


a warrior may be able, in theory, to be defensive 3/5ths of the time, but
that doesn't take into account that there's a stamina drain

it's possible that with low-end (velious) gear, your warriors will not be
able to keep up defensive this way
Quote:
Berg, 60 SK, Leechcurse activated


grats, btw =D




and lance, i recognize that you are serious in your critiques of the
classes, but SK gets FD - stop forgetting that =)~ that's a [mostly selfish]
convenience that adds up to a lot, even if it takes away from tankability
.... as i'm sure you know...

i've enjoyed my warrior (with crap gear) to 68 much more than my two
shadowknights to mid 40's / low 50's...grass's always greener, no?

firiona.fazo, 52 wizard <-- recently killed nagafen with 5 friends (only
took 3 years of planning)


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