08-03-2006, 09:10 AM
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#1
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Guest
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Soul Reaver in drag!
I never much cared for Crystal Dynamic's work as exemplified in the
Soul Reaver games but I figured when Eidos handed them the Tomb Raider
ball CD would have at least put in an effort to give TR some quality
while holding onto the original game. What did CD do? I'll tell what CD
did, they dressed up the Soul Reaver engine and called it Tomb Raider:
Legend. CD didn't even try to create anything. They made a female Soul
Reaver right down to the specific moves of the Soul Reaver engine.
CD didn't even go so far as to retain the dominant save system of the
TR games. CD did, however, provide adequate checkpoints.
Some might say TRL goes back to originality with the save system.
Granted the first console TR used checkpoints but TRL isn't original by
any means. The game is exactly like the Soul Reaver games. Even when
the TRL character makes a turn around it is exactly like the SR
character. When the TRL character pulls up onto a higher ledge it is
exactly like the SR character.
I suppose some ppl will be satisfied with the new Tomb Raider but as
far as I'm concerned, Tomb Raider is dead.
Ppl griped and groaned and moaned about the controls in the first 4 or
5 TR's but that's what made TR TR. TR didn't have to have analog
control. The game engine was designed around digital control. And
apparently it couldn't be made to use analog effectively without
throwing away the original engine. Viola` TRL!
Tomb Raider needs to go back to its roots. The ONLY thing it ever
needed was quality. The programmers who were making the original TR's
just got tired or didn't care about the game. Eidos should have given
the production of the game to a development team that would retain the
original engine and polish it. I guess Eidos didn't know of anyone who
would do that.
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08-15-2006, 07:41 AM
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#2
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Junior Member
Status:
Offline
Join Date: Jul 2004
Posts: 21
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Soul Reaver in drag!
lewismetoo@yahoo.com wrote:
Quote:
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I never much cared for Crystal Dynamic's work as exemplified in the Soul Reaver games but I figured when Eidos handed them the Tomb Raider ball CD would have at least put in an effort to give TR some quality while holding onto the original game. What did CD do? I'll tell what CD did, they dressed up the Soul Reaver engine and called it Tomb Raider: Legend. CD didn't even try to create anything. They made a female Soul Reaver right down to the specific moves of the Soul Reaver engine. CD didn't even go so far as to retain the dominant save system of the TR games. CD did, however, provide adequate checkpoints. Some might say TRL goes back to originality with the save system. Granted the first console TR used checkpoints but TRL isn't original by any means. The game is exactly like the Soul Reaver games. Even when the TRL character makes a turn around it is exactly like the SR character. When the TRL character pulls up onto a higher ledge it is exactly like the SR character. I suppose some ppl will be satisfied with the new Tomb Raider but as far as I'm concerned, Tomb Raider is dead. Ppl griped and groaned and moaned about the controls in the first 4 or 5 TR's but that's what made TR TR. TR didn't have to have analog control. The game engine was designed around digital control. And apparently it couldn't be made to use analog effectively without throwing away the original engine. Viola` TRL! Tomb Raider needs to go back to its roots. The ONLY thing it ever needed was quality. The programmers who were making the original TR's just got tired or didn't care about the game. Eidos should have given the production of the game to a development team that would retain the original engine and polish it. I guess Eidos didn't know of anyone who would do that.
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I agree with you 200%. Funny how no one but us players seems to see TR
(the first ones) for the wonder they were. In a way it's exactly like
"Raiders of the Lost Ark" one of the inspirations behind the TR games
in the first place. The 1st movie was so successful that it motivated
the money grubbers to make sequel after sequel and dozens of copycats,
each more hackneyed than the last. But what none of them captured was
what made the original so GOOD! Not even the ones who made that one
original in the first place.
At this point, as much as it bums me out, I suspect you're right: Tomb
Raider really is dead. I guess Lara really did die in that tomb,
'cause what came out sure isn't her.
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08-15-2006, 10:27 AM
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#3
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Junior Member
Status:
Offline
Join Date: Mar 2004
Posts: 6,510
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Soul Reaver in drag!
<pauldenvr@aol.com> wrote in message
news:1155656515.018493.274470@m79g2000cwm.googlegr oups.com...
Quote:
lewismetoo@yahoo.com wrote:
Quote:
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I never much cared for Crystal Dynamic's work as exemplified in the Soul Reaver games but I figured when Eidos handed them the Tomb Raider ball CD would have at least put in an effort to give TR some quality while holding onto the original game. What did CD do? I'll tell what CD did, they dressed up the Soul Reaver engine and called it Tomb Raider: Legend. CD didn't even try to create anything. They made a female Soul Reaver right down to the specific moves of the Soul Reaver engine. CD didn't even go so far as to retain the dominant save system of the TR games. CD did, however, provide adequate checkpoints. Some might say TRL goes back to originality with the save system. Granted the first console TR used checkpoints but TRL isn't original by any means. The game is exactly like the Soul Reaver games. Even when the TRL character makes a turn around it is exactly like the SR character. When the TRL character pulls up onto a higher ledge it is exactly like the SR character. I suppose some ppl will be satisfied with the new Tomb Raider but as far as I'm concerned, Tomb Raider is dead. Ppl griped and groaned and moaned about the controls in the first 4 or 5 TR's but that's what made TR TR. TR didn't have to have analog control. The game engine was designed around digital control. And apparently it couldn't be made to use analog effectively without throwing away the original engine. Viola` TRL! Tomb Raider needs to go back to its roots. The ONLY thing it ever needed was quality. The programmers who were making the original TR's just got tired or didn't care about the game. Eidos should have given the production of the game to a development team that would retain the original engine and polish it. I guess Eidos didn't know of anyone who would do that.
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I agree with you 200%. Funny how no one but us players seems to see TR (the first ones) for the wonder they were. In a way it's exactly like "Raiders of the Lost Ark" one of the inspirations behind the TR games in the first place. The 1st movie was so successful that it motivated the money grubbers to make sequel after sequel and dozens of copycats, each more hackneyed than the last. But what none of them captured was what made the original so GOOD! Not even the ones who made that one original in the first place. At this point, as much as it bums me out, I suspect you're right: Tomb Raider really is dead. I guess Lara really did die in that tomb, 'cause what came out sure isn't her.
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It sure isn't the Lara from Tombraider (1996). And it's sure not the game.
McG.
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08-16-2006, 05:43 PM
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#4
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Junior Member
Status:
Offline
Join Date: Jan 2004
Posts: 816
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Soul Reaver in drag!
pauldenvr@aol.com wrote:
Quote:
lewismetoo@yahoo.com wrote:
Quote:
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I never much cared for Crystal Dynamic's work as exemplified in the Soul Reaver games but I figured when Eidos handed them the Tomb Raider ball CD would have at least put in an effort to give TR some quality while holding onto the original game. What did CD do? I'll tell what CD did, they dressed up the Soul Reaver engine and called it Tomb Raider: Legend. CD didn't even try to create anything. They made a female Soul Reaver right down to the specific moves of the Soul Reaver engine. CD didn't even go so far as to retain the dominant save system of the TR games. CD did, however, provide adequate checkpoints. Some might say TRL goes back to originality with the save system. Granted the first console TR used checkpoints but TRL isn't original by any means. The game is exactly like the Soul Reaver games. Even when the TRL character makes a turn around it is exactly like the SR character. When the TRL character pulls up onto a higher ledge it is exactly like the SR character. I suppose some ppl will be satisfied with the new Tomb Raider but as far as I'm concerned, Tomb Raider is dead. Ppl griped and groaned and moaned about the controls in the first 4 or 5 TR's but that's what made TR TR. TR didn't have to have analog control. The game engine was designed around digital control. And apparently it couldn't be made to use analog effectively without throwing away the original engine. Viola` TRL! Tomb Raider needs to go back to its roots. The ONLY thing it ever needed was quality. The programmers who were making the original TR's just got tired or didn't care about the game. Eidos should have given the production of the game to a development team that would retain the original engine and polish it. I guess Eidos didn't know of anyone who would do that.
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I agree with you 200%. Funny how no one but us players seems to see TR (the first ones) for the wonder they were. In a way it's exactly like "Raiders of the Lost Ark" one of the inspirations behind the TR games in the first place. The 1st movie was so successful that it motivated the money grubbers to make sequel after sequel and dozens of copycats, each more hackneyed than the last. But what none of them captured was what made the original so GOOD! Not even the ones who made that one original in the first place. At this point, as much as it bums me out, I suspect you're right: Tomb Raider really is dead. I guess Lara really did die in that tomb, 'cause what came out sure isn't her.
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Apparently game characters don't die like we do, they morph into
something else on their way out.
Not only that, but based on the major drop in traffic on this newsgroup
and the other Lara-Croft NGs... <sigh> Short of a real surprise some
time down the road, looks like that's pretty much it, huh?
Well, I suppose Lara had a pretty good run. At least we got several
games. They could have stopped after TR 1 or TR 2.
Just thought I'd stop by, see what's going on... if anything. 
Apparently not much. <waves to the die-hards still hanging around>
-- G
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08-16-2006, 07:16 PM
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#5
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Junior Member
Status:
Offline
Join Date: Mar 2004
Posts: 6,510
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Soul Reaver in drag!
"Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
news:44E3C9B1.23EBC243@ix.nospam.netcom.com...
Quote:
pauldenvr@aol.com wrote:
Quote:
lewismetoo@yahoo.com wrote:
Quote:
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I never much cared for Crystal Dynamic's work as exemplified in the Soul Reaver games but I figured when Eidos handed them the Tomb Raider ball CD would have at least put in an effort to give TR some quality while holding onto the original game. What did CD do? I'll tell what CD did, they dressed up the Soul Reaver engine and called it Tomb Raider: Legend. CD didn't even try to create anything. They made a female Soul Reaver right down to the specific moves of the Soul Reaver engine. CD didn't even go so far as to retain the dominant save system of the TR games. CD did, however, provide adequate checkpoints. Some might say TRL goes back to originality with the save system. Granted the first console TR used checkpoints but TRL isn't original by any means. The game is exactly like the Soul Reaver games. Even when the TRL character makes a turn around it is exactly like the SR character. When the TRL character pulls up onto a higher ledge it is exactly like the SR character. I suppose some ppl will be satisfied with the new Tomb Raider but as far as I'm concerned, Tomb Raider is dead. Ppl griped and groaned and moaned about the controls in the first 4 or 5 TR's but that's what made TR TR. TR didn't have to have analog control. The game engine was designed around digital control. And apparently it couldn't be made to use analog effectively without throwing away the original engine. Viola` TRL! Tomb Raider needs to go back to its roots. The ONLY thing it ever needed was quality. The programmers who were making the original TR's just got tired or didn't care about the game. Eidos should have given the production of the game to a development team that would retain the original engine and polish it. I guess Eidos didn't know of anyone who would do that.
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I agree with you 200%. Funny how no one but us players seems to see TR (the first ones) for the wonder they were. In a way it's exactly like "Raiders of the Lost Ark" one of the inspirations behind the TR games in the first place. The 1st movie was so successful that it motivated the money grubbers to make sequel after sequel and dozens of copycats, each more hackneyed than the last. But what none of them captured was what made the original so GOOD! Not even the ones who made that one original in the first place. At this point, as much as it bums me out, I suspect you're right: Tomb Raider really is dead. I guess Lara really did die in that tomb, 'cause what came out sure isn't her.
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Apparently game characters don't die like we do, they morph into something else on their way out. Not only that, but based on the major drop in traffic on this newsgroup and the other Lara-Croft NGs... <sigh> Short of a real surprise some time down the road, looks like that's pretty much it, huh? Well, I suppose Lara had a pretty good run. At least we got several games. They could have stopped after TR 1 or TR 2. Just thought I'd stop by, see what's going on... if anything. Apparently not much. <waves to the die-hards still hanging around> -- G
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Hi Gary
McG.
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08-18-2006, 01:29 AM
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#6
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Junior Member
Status:
Offline
Join Date: Jan 2004
Posts: 816
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Soul Reaver in drag!
McGrandpa wrote:
Quote:
"Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message news:44E3C9B1.23EBC243@ix.nospam.netcom.com...
Quote:
pauldenvr@aol.com wrote:
Quote:
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lewismetoo@yahoo.com wrote: > I never much cared for Crystal Dynamic's work as exemplified in the > Soul Reaver games but I figured when Eidos handed them the Tomb Raider > ball CD would have at least put in an effort to give TR some quality > while holding onto the original game. What did CD do? I'll tell what CD > did, they dressed up the Soul Reaver engine and called it Tomb Raider: > Legend. CD didn't even try to create anything. They made a female Soul > Reaver right down to the specific moves of the Soul Reaver engine. > > CD didn't even go so far as to retain the dominant save system of the > TR games. CD did, however, provide adequate checkpoints. > > Some might say TRL goes back to originality with the save system. > Granted the first console TR used checkpoints but TRL isn't original by > any means. The game is exactly like the Soul Reaver games. Even when > the TRL character makes a turn around it is exactly like the SR > character. When the TRL character pulls up onto a higher ledge it is > exactly like the SR character. > > I suppose some ppl will be satisfied with the new Tomb Raider but as > far as I'm concerned, Tomb Raider is dead. > > Ppl griped and groaned and moaned about the controls in the first 4 or > 5 TR's but that's what made TR TR. TR didn't have to have analog > control. The game engine was designed around digital control. And > apparently it couldn't be made to use analog effectively without > throwing away the original engine. Viola` TRL! > > Tomb Raider needs to go back to its roots. The ONLY thing it ever > needed was quality. The programmers who were making the original TR's > just got tired or didn't care about the game. Eidos should have given > the production of the game to a development team that would retain the > original engine and polish it. I guess Eidos didn't know of anyone who > would do that. I agree with you 200%. Funny how no one but us players seems to see TR (the first ones) for the wonder they were. In a way it's exactly like "Raiders of the Lost Ark" one of the inspirations behind the TR games in the first place. The 1st movie was so successful that it motivated the money grubbers to make sequel after sequel and dozens of copycats, each more hackneyed than the last. But what none of them captured was what made the original so GOOD! Not even the ones who made that one original in the first place. At this point, as much as it bums me out, I suspect you're right: Tomb Raider really is dead. I guess Lara really did die in that tomb, 'cause what came out sure isn't her.
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Apparently game characters don't die like we do, they morph into something else on their way out. Not only that, but based on the major drop in traffic on this newsgroup and the other Lara-Croft NGs... <sigh> Short of a real surprise some time down the road, looks like that's pretty much it, huh? Well, I suppose Lara had a pretty good run. At least we got several games. They could have stopped after TR 1 or TR 2. Just thought I'd stop by, see what's going on... if anything. Apparently not much. <waves to the die-hards still hanging around> -- G
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Hi Gary McG.
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Hi McG.
Looks like there's nothing but spam in the lara-croft newsgroups, even
this one is running about 50 percent. That's never a good sign.
So, what do you think, is that pretty much it?
-- G
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08-18-2006, 01:00 PM
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#7
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Junior Member
Status:
Offline
Join Date: Mar 2004
Posts: 6,510
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Soul Reaver in drag!
"Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
news:44E58861.C18DF6E2@ix.nospam.netcom.com...
Quote:
McGrandpa wrote:
Quote:
"Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message news:44E3C9B1.23EBC243@ix.nospam.netcom.com...
Quote:
pauldenvr@aol.com wrote:>> lewismetoo@yahoo.com wrote:> > I never much cared for Crystal Dynamic's work as exemplified in the> > Soul Reaver games but I figured when Eidos handed them the Tomb> > Raider> > ball CD would have at least put in an effort to give TR some quality> > while holding onto the original game. What did CD do? I'll tell what> > CD> > did, they dressed up the Soul Reaver engine and called it Tomb> > Raider:> > Legend. CD didn't even try to create anything. They made a female> > Soul> > Reaver right down to the specific moves of the Soul Reaver engine.> >> > CD didn't even go so far as to retain the dominant save system of> > the> > TR games. CD did, however, provide adequate checkpoints.> >> > Some might say TRL goes back to originality with the save system.> > Granted the first console TR used checkpoints but TRL isn't original> > by> > any means. The game is exactly like the Soul Reaver games. Even when> > the TRL character makes a turn around it is exactly like the SR> > character. When the TRL character pulls up onto a higher ledge it is> > exactly like the SR character.> >> > I suppose some ppl will be satisfied with the new Tomb Raider but as> > far as I'm concerned, Tomb Raider is dead.> >> > Ppl griped and groaned and moaned about the controls in the first 4> > or> > 5 TR's but that's what made TR TR. TR didn't have to have analog> > control. The game engine was designed around digital control. And> > apparently it couldn't be made to use analog effectively without> > throwing away the original engine. Viola` TRL!> >> > Tomb Raider needs to go back to its roots. The ONLY thing it ever> > needed was quality. The programmers who were making the original> > TR's> > just got tired or didn't care about the game. Eidos should have> > given> > the production of the game to a development team that would retain> > the> > original engine and polish it. I guess Eidos didn't know of anyone> > who> > would do that.>> I agree with you 200%. Funny how no one but us players seems to see> TR> (the first ones) for the wonder they were. In a way it's exactly like> "Raiders of the Lost Ark" one of the inspirations behind the TR games> in the first place. The 1st movie was so successful that it motivated> the money grubbers to make sequel after sequel and dozens of copycats,> each more hackneyed than the last. But what none of them captured was> what made the original so GOOD! Not even the ones who made that one> original in the first place.>> At this point, as much as it bums me out, I suspect you're right:> Tomb> Raider really is dead. I guess Lara really did die in that tomb,> 'cause what came out sure isn't her. Apparently game characters don't die like we do, they morph into something else on their way out. Not only that, but based on the major drop in traffic on this newsgroup and the other Lara-Croft NGs... <sigh> Short of a real surprise some time down the road, looks like that's pretty much it, huh? Well, I suppose Lara had a pretty good run. At least we got several games. They could have stopped after TR 1 or TR 2. Just thought I'd stop by, see what's going on... if anything. Apparently not much. <waves to the die-hards still hanging around> -- G
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Hi Gary McG.
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Hi McG. Looks like there's nothing but spam in the lara-croft newsgroups, even this one is running about 50 percent. That's never a good sign. So, what do you think, is that pretty much it? -- G
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No. Not for the console. For the pc, probably  But Legends fairly
created a little renaisance for the consoles. Nada for the PC.
McG.
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08-18-2006, 06:30 PM
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#8
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Guest
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Soul Reaver in drag!
I started with TR2 and after playing most of the rest thought TR2 was
the best of the series. I'm currently trying to get through Chronicles
on the Dreamcast. I hate the DC controller. Precision it is not.
Either I'm just too weary or these games, after TR2, just can't be
played without a game guide. The pickups are so difficult to see and
the puzzles are so obscure. There was one moment in the Colesium that
after fighting a warrior you pick up a key from the floor. I absolutely
could not see the key anywhere and was positive the game had a bug that
caused it to not provide the key.
I finally found the key by accident. After reading the guide I stepped
over every inch of the floor where the warrior dropped and as I made
one step I would hit the action key to see if she would grab it.
Finally! I found it.
Gary Mitchell wrote:
Quote:
pauldenvr@aol.com wrote:
Quote:
lewismetoo@yahoo.com wrote:
Quote:
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I never much cared for Crystal Dynamic's work as exemplified in the Soul Reaver games but I figured when Eidos handed them the Tomb Raider ball CD would have at least put in an effort to give TR some quality while holding onto the original game. What did CD do? I'll tell what CD did, they dressed up the Soul Reaver engine and called it Tomb Raider: Legend. CD didn't even try to create anything. They made a female Soul Reaver right down to the specific moves of the Soul Reaver engine. CD didn't even go so far as to retain the dominant save system of the TR games. CD did, however, provide adequate checkpoints. Some might say TRL goes back to originality with the save system. Granted the first console TR used checkpoints but TRL isn't original by any means. The game is exactly like the Soul Reaver games. Even when the TRL character makes a turn around it is exactly like the SR character. When the TRL character pulls up onto a higher ledge it is exactly like the SR character. I suppose some ppl will be satisfied with the new Tomb Raider but as far as I'm concerned, Tomb Raider is dead. Ppl griped and groaned and moaned about the controls in the first 4 or 5 TR's but that's what made TR TR. TR didn't have to have analog control. The game engine was designed around digital control. And apparently it couldn't be made to use analog effectively without throwing away the original engine. Viola` TRL! Tomb Raider needs to go back to its roots. The ONLY thing it ever needed was quality. The programmers who were making the original TR's just got tired or didn't care about the game. Eidos should have given the production of the game to a development team that would retain the original engine and polish it. I guess Eidos didn't know of anyone who would do that.
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I agree with you 200%. Funny how no one but us players seems to see TR (the first ones) for the wonder they were. In a way it's exactly like "Raiders of the Lost Ark" one of the inspirations behind the TR games in the first place. The 1st movie was so successful that it motivated the money grubbers to make sequel after sequel and dozens of copycats, each more hackneyed than the last. But what none of them captured was what made the original so GOOD! Not even the ones who made that one original in the first place. At this point, as much as it bums me out, I suspect you're right: Tomb Raider really is dead. I guess Lara really did die in that tomb, 'cause what came out sure isn't her.
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Apparently game characters don't die like we do, they morph into something else on their way out. Not only that, but based on the major drop in traffic on this newsgroup and the other Lara-Croft NGs... <sigh> Short of a real surprise some time down the road, looks like that's pretty much it, huh? Well, I suppose Lara had a pretty good run. At least we got several games. They could have stopped after TR 1 or TR 2. Just thought I'd stop by, see what's going on... if anything. Apparently not much. <waves to the die-hards still hanging around> -- G
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08-21-2006, 02:10 AM
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#9
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Junior Member
Status:
Offline
Join Date: Aug 2004
Posts: 284
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Soul Reaver in drag!
It took my completely by surprise when lewismetoo@yahoo.com typed:
Quote:
I started with TR2 and after playing most of the rest thought TR2 was the best of the series. I'm currently trying to get through Chronicles on the Dreamcast. I hate the DC controller. Precision it is not. Either I'm just too weary or these games, after TR2, just can't be played without a game guide. The pickups are so difficult to see and the puzzles are so obscure. There was one moment in the Colesium that after fighting a warrior you pick up a key from the floor. I absolutely could not see the key anywhere and was positive the game had a bug that caused it to not provide the key. I finally found the key by accident. After reading the guide I stepped over every inch of the floor where the warrior dropped and as I made one step I would hit the action key to see if she would grab it. Finally! I found it. Gary Mitchell wrote:
Quote:
pauldenvr@aol.com wrote:
Quote:
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lewismetoo@yahoo.com wrote:> I never much cared for Crystal Dynamic's work as exemplified in the> Soul Reaver games but I figured when Eidos handed them the Tomb> Raider ball CD would have at least put in an effort to give TR> some quality while holding onto the original game. What did CD do?> I'll tell what CD did, they dressed up the Soul Reaver engine and> called it Tomb Raider: Legend. CD didn't even try to create> anything. They made a female Soul Reaver right down to the> specific moves of the Soul Reaver engine.>> CD didn't even go so far as to retain the dominant save system of> the TR games. CD did, however, provide adequate checkpoints.>> Some might say TRL goes back to originality with the save system.> Granted the first console TR used checkpoints but TRL isn't> original by any means. The game is exactly like the Soul Reaver> games. Even when the TRL character makes a turn around it is> exactly like the SR character. When the TRL character pulls up> onto a higher ledge it is exactly like the SR character.>> I suppose some ppl will be satisfied with the new Tomb Raider but> as far as I'm concerned, Tomb Raider is dead.>> Ppl griped and groaned and moaned about the controls in the first> 4 or 5 TR's but that's what made TR TR. TR didn't have to have> analog control. The game engine was designed around digital> control. And apparently it couldn't be made to use analog> effectively without throwing away the original engine. Viola` TRL!>> Tomb Raider needs to go back to its roots. The ONLY thing it ever> needed was quality. The programmers who were making the original> TR's just got tired or didn't care about the game. Eidos should> have given the production of the game to a development team that> would retain the original engine and polish it. I guess Eidos> didn't know of anyone who would do that. I agree with you 200%. Funny how no one but us players seems to see TR (the first ones) for the wonder they were. In a way it's exactly like "Raiders of the Lost Ark" one of the inspirations behind the TR games in the first place. The 1st movie was so successful that it motivated the money grubbers to make sequel after sequel and dozens of copycats, each more hackneyed than the last. But what none of them captured was what made the original so GOOD! Not even the ones who made that one original in the first place. At this point, as much as it bums me out, I suspect you're right: Tomb Raider really is dead. I guess Lara really did die in that tomb, 'cause what came out sure isn't her.
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Apparently game characters don't die like we do, they morph into something else on their way out. Not only that, but based on the major drop in traffic on this newsgroup and the other Lara-Croft NGs... <sigh> Short of a real surprise some time down the road, looks like that's pretty much it, huh? Well, I suppose Lara had a pretty good run. At least we got several games. They could have stopped after TR 1 or TR 2. Just thought I'd stop by, see what's going on... if anything. Apparently not much. <waves to the die-hards still hanging around> -- G
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Hey McG
Still hanging in here. Reading whats been posted, but I'm going through a
bit of Lara inspired insipidness at the moment. I think the year of playing
just about any user level I could get my hands on was a bit much, and of
course, the debacle that was AoD was the icing on the cake as that goes.
I've still not looked at Legend, but I expect I will in the near future.
I've been doing (and re-doing) a bunch of FPSs at the moment. I got me a
newer graphics card for my rig (an ATI-9800) and it inspired me to play some
older stuff with *everything* turned on! Medal of Honor is still Call of
Dutys poorer brother, even with all the gizmos turned up, though. I was
*very* pleasantly surprised by HL2 episode 1. Gonna be getting me the full
HL2 probably next pay day, now I've got a rig that can do it justice :-)
TR3 and Deus Ex are still the bestest ever, though ;-)
Duncan
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08-21-2006, 04:26 AM
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#10
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Junior Member
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Join Date: Mar 2004
Posts: 6,510
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Soul Reaver in drag!
"Thunderchief" <dnb@thunderchief1.freeserve.co.uk> wrote in message
news:44e986b1$1_3@x-privat.org...
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It took my completely by surprise when lewismetoo@yahoo.com typed:
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I started with TR2 and after playing most of the rest thought TR2 was the best of the series. I'm currently trying to get through Chronicles on the Dreamcast. I hate the DC controller. Precision it is not. Either I'm just too weary or these games, after TR2, just can't be played without a game guide. The pickups are so difficult to see and the puzzles are so obscure. There was one moment in the Colesium that after fighting a warrior you pick up a key from the floor. I absolutely could not see the key anywhere and was positive the game had a bug that caused it to not provide the key. I finally found the key by accident. After reading the guide I stepped over every inch of the floor where the warrior dropped and as I made one step I would hit the action key to see if she would grab it. Finally! I found it. Gary Mitchell wrote:
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pauldenvr@aol.com wrote:>> lewismetoo@yahoo.com wrote:>> I never much cared for Crystal Dynamic's work as exemplified in the>> Soul Reaver games but I figured when Eidos handed them the Tomb>> Raider ball CD would have at least put in an effort to give TR>> some quality while holding onto the original game. What did CD do?>> I'll tell what CD did, they dressed up the Soul Reaver engine and>> called it Tomb Raider: Legend. CD didn't even try to create>> anything. They made a female Soul Reaver right down to the>> specific moves of the Soul Reaver engine.>>>> CD didn't even go so far as to retain the dominant save system of>> the TR games. CD did, however, provide adequate checkpoints.>>>> Some might say TRL goes back to originality with the save system.>> Granted the first console TR used checkpoints but TRL isn't>> original by any means. The game is exactly like the Soul Reaver>> games. Even when the TRL character makes a turn around it is>> exactly like the SR character. When the TRL character pulls up>> onto a higher ledge it is exactly like the SR character.>>>> I suppose some ppl will be satisfied with the new Tomb Raider but>> as far as I'm concerned, Tomb Raider is dead.>>>> Ppl griped and groaned and moaned about the controls in the first>> 4 or 5 TR's but that's what made TR TR. TR didn't have to have>> analog control. The game engine was designed around digital>> control. And apparently it couldn't be made to use analog>> effectively without throwing away the original engine. Viola` TRL!>>>> Tomb Raider needs to go back to its roots. The ONLY thing it ever>> needed was quality. The programmers who were making the original>> TR's just got tired or didn't care about the game. Eidos should>> have given the production of the game to a development team that>> would retain the original engine and polish it. I guess Eidos>> didn't know of anyone who would do that.>> I agree with you 200%. Funny how no one but us players seems to> see TR (the first ones) for the wonder they were. In a way it's> exactly like "Raiders of the Lost Ark" one of the inspirations> behind the TR games in the first place. The 1st movie was so> successful that it motivated the money grubbers to make sequel> after sequel and dozens of copycats, each more hackneyed than the> last. But what none of them captured was what made the original so> GOOD! Not even the ones who made that one original in the first> place.>> At this point, as much as it bums me out, I suspect you're right:> Tomb Raider really is dead. I guess Lara really did die in that> tomb, 'cause what came out sure isn't her. Apparently game characters don't die like we do, they morph into something else on their way out. Not only that, but based on the major drop in traffic on this newsgroup and the other Lara-Croft NGs... <sigh> Short of a real surprise some time down the road, looks like that's pretty much it, huh? Well, I suppose Lara had a pretty good run. At least we got several games. They could have stopped after TR 1 or TR 2. Just thought I'd stop by, see what's going on... if anything. Apparently not much. <waves to the die-hards still hanging around> -- G
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Hey McG Still hanging in here. Reading whats been posted, but I'm going through a bit of Lara inspired insipidness at the moment. I think the year of playing just about any user level I could get my hands on was a bit much, and of course, the debacle that was AoD was the icing on the cake as that goes. I've still not looked at Legend, but I expect I will in the near future. I've been doing (and re-doing) a bunch of FPSs at the moment. I got me a newer graphics card for my rig (an ATI-9800) and it inspired me to play some older stuff with *everything* turned on! Medal of Honor is still Call of Dutys poorer brother, even with all the gizmos turned up, though. I was *very* pleasantly surprised by HL2 episode 1. Gonna be getting me the full HL2 probably next pay day, now I've got a rig that can do it justice :-) TR3 and Deus Ex are still the bestest ever, though ;-) Duncan
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Heya Duncan!
You're just about up there with a fairly modern rig man! WAY cool  MOH
and COD, DOD and CS/CS:S are not my cup of tea man. They're not FPS,
they're class based action/strat. HL2, Doom3, Quake4, FEAR, DE 1&2, SiN are
all games more up my alley. I have the original SiN but not the new
episodic one. I have HL2 E1.
I still get into Legend some. Know what it really reminds me of? Turok,
Dinosaur Hunter  \ In gameplay anyway. I think you'd rate it somewhat
above AoD.
You should be able to find a HL2 pack of some kind very cheap over there
now. I enjoyed HL1 and a lot of the mods/conversions for it too. I just
can't stand CS though. As a TeamFortress type of game it's ok, but it is
not and can't ever be the kind of adventure story the TR, HL or even Quake
are.
Though Tombraider IS honestly a console port, it is a full fledged adventure
game. There is far more emphasis on adventure, exploring in a far more open
environment than in the later fare such as Legend. Legend (IMNSHO) suffers
from a current state of console development. One that has evolved from
competitions. Game *sports*. A relatively new field in professional
sports. To meet the demands of this competitive arena, the games have to go
in a direction decidedly not in the interests of Adventure games.
Legend *could* be a very good adventure game yet. I really don't care for
the James Bondette direction the story was taken in. The shooting gallery
aspect of many areas upstages the exploring completely. There really isn't
much exploring. You're taken on a ride through a shooting gallery
storyline with a bit of glitz and pomp and there you are. If you can get
it in the bargain bin for a single digit, I would if I were you.
I can hope for better fare, but I really won't be expecting it after seeing
the niche it was created to enter. It was developed for positioning in the
pro sports arena. Legend could easily be picked to be one of the major
games required in the competitions worldwide. Most especially the timed
runs. They just seem so... sporting. And all I want is to explore :\
Competition be damned.
McG.
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