Daniel Damouth wrote:
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Shawk <shawk@clara.net.3guesses> wrote in news:1159747927.30956.0@proxy02.news.clara.net:
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FoolsGold wrote:
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Shawk wrote:> Any playing this updated version? Just downloading the demo> through Steam now. Most folk seem to think it's great but> doesn't have a great deal of depth. It's longevity will depend> on how well it's supported update-wise I guess.. I like it. It needs a little more polishing (particularly with improvements to the server browser) but it'll still quite varied in gameplay. Depth does exist; I'm still learning the tactics necessary to avoid staying in negative scores, heh.
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..been playing most of the night (half of that was the tutorial). AI beats me every time so don't know when I'll try real folk...
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Have you tried the strategy that the tutorial encourages? Something like "wait until the enemy uses all his nukes, and only then attack"? I did it today and it worked like a charm against the AI. I'm not entirely sure why that works. Seems counterintuitive to me.
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Heh. Don't expect the AI to behave like an experienced human player;
humans are somewhat superior in this game (for the most part).
That tactic you quoted from the tutorial needs a little extending
though, since it's not a hard and fast rule. Most people have learnt by
now it's a good idea to stick a whole bunch of silos next to each other
and launch them at the same time to achieve maximum success. What I have
also noticed is that this makes for a really good time to launch your
OWN nukes at surrounding cities, as the silos will be in launch mode
instead of air defence, so you'll have a really good chance at making
some choice kills. Hence you don't have to wait for the enemy to have
used up all their nukes before launching your own, but it's useful to
have a few left over once the victory timer begins.