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When BC comes; Will guild seace to exists as we know them?
Old 10-04-2006, 08:35 AM   #1
Mikkel Hansen
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Default When BC comes; Will guild seace to exists as we know them?

I was doing a little thinking the other day about WoW after the release of
BC.. I'm sure many thing will change, since many things are added to the
game.. And then I thought about the guild as we know them..

The reason why I suddenly thought about is, that the new raiding content
will be in instances with player caps at 5, 10 and 25 (as far as i
remember).. This opens up for whole new possiblities for smaller guilds do
attend these instances, without needing a massive amount of players in the
guild..

My thoughts about that is, that many guilds will be torn appart, due to
groups of people, asembling their own "elite guilds" together with a few
members and some friends perhaps, and the major guilds as we know them
today, will seace to exists.. Ofc there can still be large guilds.. They
might even do a 2 x 25man instance in BC instead of a single 40 man instance
like today, when they raid..

It can be an advantage for the very HC players, groups of friends playing
the servers and many more to not have to depend on alot of people to attend
the big raids.. But the down side is that some people might suddenly find
themselves guildless, due to these changes in the player caps..

I, myself, see it as a good thing, and it opens up for many more people, to
be able to experience end-game content, as you are no longer reliable on
large guilds with large and broad selections of class's..

I just wanna hear some other oppenions about this.. Feel free to reply

Warzuk, 60 Mage, Dunemaul, Horde, The Black Fury
Bruntus, 60 Warrior, Dunemaul, Horde, The Black Fury


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When BC comes; Will guild seace to exists as we know them?
Old 10-04-2006, 08:57 AM   #2
Paul Vader
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Default When BC comes; Will guild seace to exists as we know them?

"Warsuk" <nej@tak.dk> writes:
Quote:
I was doing a little thinking the other day about WoW after the release ofBC.. I'm sure many thing will change, since many things are added to thegame.. And then I thought about the guild as we know them..


I can't imagine it being anything but a good thing. Smaller guilds will be
able to do top-end stuff, and larger guilds will be able to run multiple
groups at once. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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When BC comes; Will guild seace to exists as we know them?
Old 10-04-2006, 09:37 AM   #3
Hornet
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Default When BC comes; Will guild seace to exists as we know them?


Warsuk wrote:
Quote:
I was doing a little thinking the other day about WoW after the release of BC.. I'm sure many thing will change, since many things are added to the game.. And then I thought about the guild as we know them.. The reason why I suddenly thought about is, that the new raiding content will be in instances with player caps at 5, 10 and 25 (as far as i remember).. This opens up for whole new possiblities for smaller guilds do attend these instances, without needing a massive amount of players in the guild.. My thoughts about that is, that many guilds will be torn appart, due to groups of people, asembling their own "elite guilds" together with a few members and some friends perhaps, and the major guilds as we know them today, will seace to exists.. Ofc there can still be large guilds.. They might even do a 2 x 25man instance in BC instead of a single 40 man instance like today, when they raid.. It can be an advantage for the very HC players, groups of friends playing the servers and many more to not have to depend on alot of people to attend the big raids.. But the down side is that some people might suddenly find themselves guildless, due to these changes in the player caps.. I, myself, see it as a good thing, and it opens up for many more people, to be able to experience end-game content, as you are no longer reliable on large guilds with large and broad selections of class's.. I just wanna hear some other oppenions about this.. Feel free to reply Warzuk, 60 Mage, Dunemaul, Horde, The Black Fury Bruntus, 60 Warrior, Dunemaul, Horde, The Black Fury


Yeah its definitely going to shake things up. Even if people arent
straight out /gkick-ed they'll leave on their own because of lack of
invites to the smaller raids. Think about a high end guild which has
50-60 members, 45 of whom show up for any given raid night. Yeah they
could recruit a couple more and make an A and B team but the main raid
will be all of the most dedicated raid leaders, tanks, healers etc and
B will be leftovers. Not necessarily bad, but unorganized and less
committed. I've seen my guild try to run 2x ZG and without a conscious
effort to divide people into 2 equal groups the 2nd one would have been
vastly inferior. There's no motivation to do that for new content. The
officers will want the best, everyone else can find something else to
do.

I'm looking forward to it. It'll be possible to run a guild on 35
players and set up 1-2 raid nights per week for the 25 man content and
the rest can be done with whoevers online. There'll be a few months of
adjustment as the big guilds trim fat and people break off for a more
significant role but in the end, there will be more, tight knit groups
of friends. It'll make for better PvP too.

Standby for incoming drama though. When the x-pac drops and the lines
are drawn there's gonna be a lot of shifting, bitching and new guilds
with all the associated teething problems.

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When BC comes; Will guild seace to exists as we know them?
Old 10-04-2006, 10:20 AM   #4
MIS
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Default When BC comes; Will guild seace to exists as we know them?

"Warsuk" <nej@tak.dk> wrote in message
news:4523e232$0$820$edfadb0f@dread12.news.tele.dk. ..
Quote:
I was doing a little thinking the other day about WoW after the release ofBC.. I'm sure many thing will change, since many things are added to thegame.. And then I thought about the guild as we know them.. The reason why I suddenly thought about is, that the new raiding content will be in instances with player caps at 5, 10 and 25 (as far as i remember).. This opens up for whole new possiblities for smaller guilds do attend these instances, without needing a massive amount of players in the guild.. My thoughts about that is, that many guilds will be torn appart, due to groups of people, asembling their own "elite guilds" together with a few members and some friends perhaps, and the major guilds as we know them today, will seace to exists.. Ofc there can still be large guilds.. They might even do a 2 x 25man instance in BC instead of a single 40 man instance like today, when they raid.. It can be an advantage for the very HC players, groups of friends playing the servers and many more to not have to depend on alot of people to attend the big raids.. But the down side is that some people might suddenly find themselves guildless, due to these changes in the player caps.. I, myself, see it as a good thing, and it opens up for many more people, to be able to experience end-game content, as you are no longer reliable on large guilds with large and broad selections of class's.. I just wanna hear some other oppenions about this.. Feel free to reply


I think you will also see some new guilds form for specializing in arena
combat. These will probably be very elite guilds once their reputation gets
established. Remember, arena rewards will be just as good as the best
raiding rewards.


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When BC comes; Will guild seace to exists as we know them?
Old 10-04-2006, 10:28 AM   #5
Michael Vondung
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Default When BC comes; Will guild seace to exists as we know them?

On Wed, 4 Oct 2006 18:35:18 +0200, Warsuk wrote:
Quote:
The reason why I suddenly thought about is, that the new raiding content will be in instances with player caps at 5, 10 and 25 (as far as i remember).


Personally, I am in a raiding group (not a guild) that we founded nearly
two years ago. We are currently in Naxxramas, past Patchwerk. Our solution
will be to offer more raids (assuming that the 25er instances won't have a
weekly ID, but follow the ZG/AQ20 schedule) so that everyone can attend at
least a few raids per week, or, if the 25er instances do have weekly IDs,
make two raid groups, though that is bound to cause problems (people
wanting to be in the group with the "better" players being one of them).

I really am glad that they are phasing out the concept of the 40-man
instances. I've never cared for them, because they are more impersonal,
harder to plan, and you frequently "drag" along people who are
disinterested, sleep through the raid or perform much below of what their
character is capable of. I particularly like the 5-man instances, though
it's been eighteen months since those were challenging. I never understood
why Blizzard kept adding large instances, even though Dire Maul, the
"newest" small instance, had been added in April'ish 2005.

M.
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When BC comes; Will guild seace to exists as we know them?
Old 10-04-2006, 10:34 AM   #6
Mike Gaskins
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Default When BC comes; Will guild seace to exists as we know them?

It really depends on the current playstyle of the guild anyways. My
guild has around 250 toons spread over about 175 accounts. We can
usually scrape together enough people to do ZG or AQ20 a few times per
week, but even with our numbers we can't pull together a full MC group
(most we could gather with a month's worth of planning was 32). For
our MC runs we're having to team up with another guild that has quit MC
on their mains but a handful of them have alts who need MC stuff and
they can't pull together enough alts to do it.

There's just a lot of guilds out there with players who don't raid
much. Out of our 20 man raids we have about 12-14 people that are
there almost every time. The remaining part of the raid are those who
figured they'd just tag along this time. For guilds like mine, I don't
think we'll see a thinning problem from the cap being set at 25.

Mike

Warsuk wrote:
Quote:
I was doing a little thinking the other day about WoW after the release of BC.. I'm sure many thing will change, since many things are added to the game.. And then I thought about the guild as we know them.. The reason why I suddenly thought about is, that the new raiding content will be in instances with player caps at 5, 10 and 25 (as far as i remember).. This opens up for whole new possiblities for smaller guilds do attend these instances, without needing a massive amount of players in the guild.. My thoughts about that is, that many guilds will be torn appart, due to groups of people, asembling their own "elite guilds" together with a few members and some friends perhaps, and the major guilds as we know them today, will seace to exists.. Ofc there can still be large guilds.. They might even do a 2 x 25man instance in BC instead of a single 40 man instance like today, when they raid..


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When BC comes; Will guild seace to exists as we know them?
Old 10-04-2006, 07:34 PM   #7
Rastus
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Default When BC comes; Will guild seace to exists as we know them?

> The reason why I suddenly thought about is, that the new raiding content
Quote:
will be in instances with player caps at 5, 10 and 25 (as far as i remember).. This opens up for whole new possiblities for smaller guilds do attend these instances, without needing a massive amount of players in the guild..


Yes - a lot of the less than desirable players who are kept in guilds just
to make up 40 man numbers will soon find themselves "back on the market" so
to speak.

I don't think this is a bad thing though.


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When BC comes; Will guild seace to exists as we know them?
Old 10-05-2006, 01:25 AM   #8
BombayMix
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Default When BC comes; Will guild seace to exists as we know them?

Mike Gaskins wrote:
Quote:
It really depends on the current playstyle of the guild anyways. My guild has around 250 toons spread over about 175 accounts. We can usually scrape together enough people to do ZG or AQ20 a few times per week, but even with our numbers we can't pull together a full MC group (most we could gather with a month's worth of planning was 32). For our MC runs we're having to team up with another guild that has quit MC on their mains but a handful of them have alts who need MC stuff and they can't pull together enough alts to do it. There's just a lot of guilds out there with players who don't raid much. Out of our 20 man raids we have about 12-14 people that are there almost every time. The remaining part of the raid are those who figured they'd just tag along this time. For guilds like mine, I don't think we'll see a thinning problem from the cap being set at 25.


Very similar situation to mine. My guild has a raiding alliance with
another, between us we have well over 40 lvl 60s but struggle to get 30
for MC. We still run it at 30+! Doing rather well. On the other hand ZG
always full. 25 man going to be perfect for us.

Wouldn't say we have people tagging along though, just can't commit
to every raid. There are a few people who are always there but others
who might or might not be present. And there are a few who never come.

But for the dedicated raiding guilds it will be a problem. They are
going to have to dump people. Running two teams isn't going to work.
No one going to want to be in the "B" team.

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Old 10-05-2006, 01:39 AM   #9
Damon
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Default When BC comes; Will guild seace to exists as we know them?

BombayMix wrote:
Quote:
But for the dedicated raiding guilds it will be a problem. They are going to have to dump people. Running two teams isn't going to work. No one going to want to be in the "B" team.


Not if the A team is based on a first come basis and done by class
requirement. The people who are "dumped" should realise that they were
late signing up or attending and make the best out of the team B. With
the smaller groups, good gear is going to be easier and quicker to come
by.
There are always people in our guild asking if there is room in MC on a
Saturday after it is full, so in future the 15 people who aren't
required for MC-A only have to pick up 10extras to have a stab at a
team B.

Damon

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When BC comes; Will guild seace to exists as we know them?
Old 10-05-2006, 03:31 AM   #10
Kedge
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Default When BC comes; Will guild seace to exists as we know them?


Damon wrote:
Quote:
BombayMix wrote:
Quote:
But for the dedicated raiding guilds it will be a problem. They are going to have to dump people. Running two teams isn't going to work. No one going to want to be in the "B" team.
Not if the A team is based on a first come basis and done by class requirement. The people who are "dumped" should realise that they were late signing up or attending and make the best out of the team B. With the smaller groups, good gear is going to be easier and quicker to come by. There are always people in our guild asking if there is room in MC on a Saturday after it is full, so in future the 15 people who aren't required for MC-A only have to pick up 10extras to have a stab at a team B. Damon


MC is staying a 40 man instance

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