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small vs. big Player-Models  |
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10-06-2006, 12:42 AM
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#1
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Junior Member
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Join Date: Sep 2006
Posts: 3
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small vs. big Player-Models
Hello,
maybe the questions seems stupid to the more experienced players, but here
it is:
Concerning die "hit-detection" of quake, it would seem logical that big
models (as Tank Junior) can be hit more easily than smaller models (as the
orb). Is that correct? And if yes, does the engine do anything to compensate
this (dis)advantage? (My guess is "yes" and then "no", due to my experiences
with a tiny penguin-model as a bot)
I'm just curious, I do not intend to to choose the models depending on the
answer to maximize my "advantages".
Kind regards,
Paul
-- www.eigelb.at
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small vs. big Player-Models  |
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10-06-2006, 02:20 AM
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#2
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Junior Member
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Join Date: Jan 2005
Posts: 20
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small vs. big Player-Models
Paul Schmidinger wrote:
Quote:
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Hello, maybe the questions seems stupid to the more experienced players, but here it is: Concerning die "hit-detection" of quake, it would seem logical that big models (as Tank Junior) can be hit more easily than smaller models (as the orb). Is that correct? And if yes, does the engine do anything to compensate this (dis)advantage? (My guess is "yes" and then "no", due to my experiences with a tiny penguin-model as a bot)
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Hit detection doesn't depend on the model. There's an invisible box
around the actual model that is used for hit detection, and this box is
the same size no matter which model you use.
A good explaination is here:
http://ra.is/unlagged/faq.html#IJRAMBIHOIJRAHBIM
Of course, using models/skins that are harder to see, might be an
advantage. But I don't think most servers allow custom models or skins
anyway. And you can force your opponents to appear with a model/skin of
your choice if that makes then easier to hit for you. Use cg_forceModel
to do this.
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small vs. big Player-Models  |
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10-06-2006, 03:46 AM
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#3
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Junior Member
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Offline
Join Date: Sep 2006
Posts: 3
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small vs. big Player-Models
> Hit detection doesn't depend on the model. There's an invisible box around
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the actual model that is used for hit detection, and this box is the same size no matter which model you use. A good explaination is here: http://ra.is/unlagged/faq.html#IJRAMBIHOIJRAHBIM Of course, using models/skins that are harder to see, might be an advantage. But I don't think most servers allow custom models or skins anyway. And you can force your opponents to appear with a model/skin of your choice if that makes then easier to hit for you. Use cg_forceModel to do this.
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Thanks, good to know!
Paul
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small vs. big Player-Models  |
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10-10-2006, 01:31 PM
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#4
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Junior Member
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Offline
Join Date: Sep 2006
Posts: 3
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small vs. big Player-Models
"Paul Schmidinger" <email.on.website.nospam@eigelb.at> wrote in message
news:6d5a4$452616d8$c2d0233c$30742@nf5.news-service.com...
Quote:
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Hello, maybe the questions seems stupid to the more experienced players, but here it is: Concerning die "hit-detection" of quake, it would seem logical that big models (as Tank Junior) can be hit more easily than smaller models (as the orb). Is that correct? And if yes, does the engine do anything to compensate this (dis)advantage? (My guess is "yes" and then "no", due to my experiences with a tiny penguin-model as a bot) I'm just curious, I do not intend to to choose the models depending on the answer to maximize my "advantages". Kind regards, Paul -- www.eigelb.at
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Tydr is right, the hit box is the same size. Keep in mind, Tank Jr. is
slightly larger than the hit box though.
Rob
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