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Atma's Scarab
Old 10-12-2006, 07:19 AM   #1
Jason
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Default Atma's Scarab

I found this item a while back. I'm not really sure what to do with it.
The amp damage seems nice, but all in all this item strikes me as a bit
crappy. Am I missing something here?

-Jason

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Atma's Scarab
Old 10-12-2006, 07:30 AM   #2
Mark (UK)
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Jason wrote:
Quote:
I found this item a while back. I'm not really sure what to do with it. The amp damage seems nice, but all in all this item strikes me as a bit crappy. Am I missing something here?


I hear you. I've got one and have never been sure what to do with it.
The obvious answer would be on a fast hitting character like a Strafer
as a way to deal with Physical Immunes, but Frozen Arrow can mostly do
that just fine as a secondary skill, and the other stats on the Amulet
really aren't that great. _Especially_ at it's level requirement.

My Strafer has WWS with it's CtC Amp Damage, a pretty powerful Freezing
Arrow and a merc with a Reapers Toll for it's CtC Decrepify. So no need
for Atma's.

Required Level: 60
5% Chance To Cast Level 2 Amplify Damage On Striking
20% Bonus To Attack Rating
+40 Poison Damage over 4 seconds
Poison Resist +75%
+3 To Light Radius
Attacker Takes Damage of 5

The bonus to attack rating I suppose is not to be sniffed at, but the
rest of the stats are crap. I mean, 5 damage returned to a level 60+
monster? Why did they even bother with that mod?

The chance to cast Amp Damage could be very useful, I'm just yet to
actually build a character who needs it.

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Atma's Scarab
Old 10-12-2006, 07:36 AM   #3
Patrick Vervoorn
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In article <1160667051.827853.265190@i42g2000cwa.googlegroups. com>,
Mark (newsgroups) <marknewsgroups@yahoo.com> wrote:
Quote:
Jason wrote:
Quote:
I found this item a while back. I'm not really sure what to do with it. The amp damage seems nice, but all in all this item strikes me as a bit crappy. Am I missing something here?
I hear you. I've got one and have never been sure what to do with it.The obvious answer would be on a fast hitting character like a Straferas a way to deal with Physical Immunes, but Frozen Arrow can mostly dothat just fine as a secondary skill, and the other stats on the Amuletreally aren't that great. _Especially_ at it's level requirement.My Strafer has WWS with it's CtC Amp Damage, a pretty powerful FreezingArrow and a merc with a Reapers Toll for it's CtC Decrepify. So no needfor Atma's.Required Level: 605% Chance To Cast Level 2 Amplify Damage On Striking20% Bonus To Attack Rating+40 Poison Damage over 4 secondsPoison Resist +75%+3 To Light RadiusAttacker Takes Damage of 5The bonus to attack rating I suppose is not to be sniffed at, but therest of the stats are crap. I mean, 5 damage returned to a level 60+monster? Why did they even bother with that mod?The chance to cast Amp Damage could be very useful, I'm just yet toactually build a character who needs it.


It's actually my 'regular' game amulet for my Zealot/Smiter. Since he has
no reliable way to deal with PIs, and his Merc does not use Reaper's Toll
(but Obedience), the AD off of this amulet is what enables him to engage
PI monsters.

Of course, most characters would like to use their amulet for a
combination of +skills, resists, ias, fcr, etc, but a Zealot/Smiter is
actually one who has little use for all that.

Of course, when going into UT, I exchange it for a +1pally/87 life amulet;
you don't want AD to trigger when you're Smiting an Uber...

Regards,

Patrick.
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