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Monster Madness
Old 10-24-2005, 10:17 AM   #1
Eric J. Hawman
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Default Monster Madness

I hear the monster missions are due to be nerfed again this week.
Apparnetly, they weren't wrecked badly enough last time: people
are still willing to play them.
Trying to take advantage of the situation while it persists, I
dedicated this past weekend to trying the missions. My impressions:
I like the orc mission. Straightforward grouping - one cleric for
heals, one wizard for mana regen on the cleric, four tanks. Move
as a group, handle up to five mobs at a time with Vrodak in tow;
5-on-6 or 5-on-7 is very doable. I'd like the rare drop augment
from this someday.
I like the idea of the fairy mission; hate the way most people
want to do it. Everyone wants to split the group up and dot
the shrines down, the theory being the mission can be done
fastest that way - if you get no adds while maintaining the dots
on the shrines. Which almost never happens; adds are inevitable.
SOE has done a good job trying to compel players to keep the
group together and spend time killing mobs; players are not doing
much of a job at all favoring this strategy. The missions end up
taking just as long or longer the way THEY want to do them, and
are often cancelled. I won't do anymore of these, now that I have
the standard neck item from them - a signifigant upgrade for Adas;
her Iron Amulet of Unseen Horrors was one of her weakest pieces
remaining.
Not doing any more Naggy missions, either. First two tries the
tanks couldn't keep the invaders off the clerics, and your dead repop
all the way over in the king room - and youy're too tall for the arches
in the corridors. The /duck command seemed to be broken, too,
resulting in me disbanding from the group accidentally a couple of times.
Third try, we made it past the first wave OK. Second wave, concentrated
on the invading chanters, got them down, the rest died easy. Third wave,
same as the first, down OK. Fourth, we lsot; we missed a chanter, I got
charmed, and without my heals Naggy died again. Are the preists really
charmable by level 52 chanters? Has that ever helped in real Naggy
raids? At least the invaders were funny:
An invading rogue's corpse says "What's evade?"
An invading monk's corpse is afk.
An invading paladin's corpse says "Martyrdom, here I come!"
An invading enchanter's corpse says "Tashed!"
An invading warrior's corpse says "Next time let me hold agro!"

The griffin mission has more of this. Apparently, the East Commons
instance is modelled on the old pre-Luclin state of the zone, though one
of the NPC's there is a Vah Shir. It was reasonably diverting; I should
bring my melees through it for the arm drops.

Saviours, meanwhile, is starting to move into RSS. We would love
to catch Chailak or Feratha up, but for now we will settle for camping
statue, RS, or stairs in raid strength. Adas even got an RS group for a
few hours, with some very uber poeple, pulling two at a time fearlessly;
I earned back all the regular xp lost in several weeks of raid deaths,
and several extra AA's besides. Plus Adas got her second level 70
spell, Telekara, modest damage but with an 8 second stun.
Just getting regular RSS groups, however, will solve many problems,
for Adas and for Saviours.

EJH

On Bertoxxulous:
[70 Wizard] Adastraea Starwind (High Elf) of Erollisi Marr <Saviours>
[61 Druid] Rabotev Startree (Wood Elf) of Tunare
[46 Warrior] Gruggoredil Dullwit (Barbarian) of Rallos Zek
[51 Monk] Tosev Starfist (human) of Quellious
[48 Shadow Knight] Neuveniu Sinstorm (Dark Elf) of Innoruuk
[50 Cleric] Celune (High Elf) of Tunare
[44 Beastlord] Grukyn (Vah Shir)

On Drinal:
[24 Bard] Greban (Vah Shir)
[50 Magician] Cadwen (High Elf)

On Firiona Vie:
[32 Cleric] Adastra Peraspera (High Elf) of Tunare

On Quellious:
[31 Wizard] Phrogment (Froglok) of Mithaniel Marr
[44 Ranger] Keaolasi (Wood Elf) of Tunare
[16 Paladin] Caeinye (High Elf) of Tunare


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Monster Madness
Old 10-24-2005, 11:37 AM   #2
Lief
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Default Monster Madness


"Eric J. Hawman" <ejhawman@ameritech.net> wrote in message
newsz97f.1902$Y61.1169@newssvr33.news.prodigy.co m...

Damn.

EQ sounds horrible now, a travesty of the game it once was.

Time to unsubscribe from here also I guess.

Laters ;p
--
Lief



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Monster Madness
Old 10-24-2005, 02:25 PM   #3
Tony Evans
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Default Monster Madness

In alt.games.everquest, "Eric J. Hawman" <ejhawman@ameritech.net> wrote:
Quote:
I hear the monster missions are due to be nerfed again this week.Apparnetly, they weren't wrecked badly enough last time: peopleare still willing to play them.


Play being group with 2 afk people and solo the WC mission over and over
and over and over and over and over and over and over and over and over ...

Or Play being group with 2 afk people and solo the BB mission over ... and
well you get it.

Or group with 2 people who are there and 3-toon the first 2 freemind
missions relentlessly over and over and over without more than a few
moments downtime.

I like the orc mission, because it requires team work and because it's not
something you can just have one person complete while 5 people sit afk and
earn xp.

They need to be rebalanced so that they are challenging for groups of
people and provide fun and entertainment, not an AA factory for people on a
24x7 rotation with no risk.

--
Tony Evans (ICQ : 170850)
Recommended Author : Guy Gavriel Kay
Walk softly but carry a big stick.
Gemmell Mania : http://www.gemmellmania.co.uk
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Monster Madness
Old 10-24-2005, 04:20 PM   #4
Beal
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Default Monster Madness


Eric J. Hawman wrote:
Quote:
I hear the monster missions are due to be nerfed again this week. Apparnetly, they weren't wrecked badly enough last time: people are still willing to play them.


You mean people are still getting 2 or 3 AAs an hour, risk free.
People are still selling, that's right, selling "seats" on their
monster missions so that you can get AA or level while they solo the
mission at 3AM?
Quote:
Not doing any more Naggy missions, either. First two tries the tanks couldn't keep the invaders off the clerics


Very simple: make sure you hit the entire raid with both AOEs before
the first heal goes off. This gets enough hate on Naggy that most or
all of the raiders will ignore the clerics. This also means that any
tanks who are in the mission should back the hell up and let the entire
raid come to Naggy when is spawns. Good way to wipe the healers is for
some guy playing Warlord Skarlon (SP?) or Tranix to try and "help" by
agroing 3 or 4 out on the bridge before they get to Naggy. He gets
plenty of hate from the one he is hitting, the other 2 or 3 that agro
on him? Nothing. And when the heals start coming, guess who they
wanna kill?

One other thing: keep everyone close to Naggy. You will get rooted
away from the others and be unable to heal, or be healed. This is very
bad if yoru other healers happen to be charmed or dead at the time.
Quote:
and your dead repop all the way over in the king room - and youy're too tall for the arches in the corridors.


Annoying but not hard to overcome. I'm not sure what is wrong with
your duck key.
Quote:
Fourth, we lsot; we missed a chanter, I got charmed, and without my heals Naggy died again.


How many healers did you start with?

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Monster Madness
Old 10-24-2005, 04:27 PM   #5
Meldur
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Posts: 304
Default Monster Madness

On Mon, 24 Oct 2005 18:17:56 GMT, "Eric J. Hawman"
<ejhawman@ameritech.net> wrote:
Quote:
I hear the monster missions are due to be nerfed again this week.Apparnetly, they weren't wrecked badly enough last time: peopleare still willing to play them. Trying to take advantage of the situation while it persists, Idedicated this past weekend to trying the missions. My impressions: I like the orc mission. Straightforward grouping - one cleric forheals, one wizard for mana regen on the cleric, four tanks. Moveas a group, handle up to five mobs at a time with Vrodak in tow;5-on-6 or 5-on-7 is very doable. I'd like the rare drop augmentfrom this someday. I like the idea of the fairy mission; hate the way most peoplewant to do it. Everyone wants to split the group up and dotthe shrines down, the theory being the mission can be donefastest that way - if you get no adds while maintaining the dotson the shrines. Which almost never happens; adds are inevitable.SOE has done a good job trying to compel players to keep thegroup together and spend time killing mobs; players are not doingmuch of a job at all favoring this strategy. The missions end uptaking just as long or longer the way THEY want to do them, andare often cancelled. I won't do anymore of these, now that I havethe standard neck item from them - a signifigant upgrade for Adas;her Iron Amulet of Unseen Horrors was one of her weakest piecesremaining. Not doing any more Naggy missions, either. First two tries thetanks couldn't keep the invaders off the clerics, and your dead repopall the way over in the king room - and youy're too tall for the archesin the corridors. The /duck command seemed to be broken, too,resulting in me disbanding from the group accidentally a couple of times.Third try, we made it past the first wave OK. Second wave, concentratedon the invading chanters, got them down, the rest died easy. Third wave,same as the first, down OK. Fourth, we lsot; we missed a chanter, I gotcharmed, and without my heals Naggy died again. Are the preists reallycharmable by level 52 chanters? Has that ever helped in real Naggyraids? At least the invaders were funny: An invading rogue's corpse says "What's evade?" An invading monk's corpse is afk. An invading paladin's corpse says "Martyrdom, here I come!" An invading enchanter's corpse says "Tashed!" An invading warrior's corpse says "Next time let me hold agro!" The griffin mission has more of this. Apparently, the East Commonsinstance is modelled on the old pre-Luclin state of the zone, though oneof the NPC's there is a Vah Shir. It was reasonably diverting; I shouldbring my melees through it for the arm drops.
EJH


You missed the most important point,missions are so laughable easy
that one can solo them,while others in group gain xp being afk.
Have a look here:

http://forums.interealms.com/ranger...ead.php?t=46616

Meldur *speechless,DoDless*




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Monster Madness
Old 10-24-2005, 06:42 PM   #6
bizbee
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Default Monster Madness

On Mon, 24 Oct 2005 19:37:38 GMT in
<6Ka7f.14387$S_1.7553@newsfe5-win.ntli.net>, "Lief"
<ask.me.for@it.com> graced the world with this thought:
Quote:
"Eric J. Hawman" <ejhawman@ameritech.net> wrote in messagenewsz97f.1902$Y61.1169@newssvr33.news.pro digy.com...Damn.EQ sounds horrible now, a travesty of the game it once was.Time to unsubscribe from here also I guess.Laters ;p


Well, it may suck comparably speaking, but you know they do it on
purpose, right? I mean, make it easy, everyone scrambles and learns.
Then they cool it off before everyone goes from a new character to 70
in two weeks of moderate play. That's just stupid, and way out of
balance.
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Monster Madness
Old 10-24-2005, 06:44 PM   #7
bizbee
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Default Monster Madness

On Mon, 24 Oct 2005 23:25:14 +0100 in
<435d5ed0$0$38046$bed64819@news.gradwell.net>, Tony Evans
<postmaster@[127.0.0.1]> graced the world with this thought:
Quote:
In alt.games.everquest, "Eric J. Hawman" <ejhawman@ameritech.net> wrote:
Quote:
I hear the monster missions are due to be nerfed again this week.Apparnetly, they weren't wrecked badly enough last time: peopleare still willing to play them.
Play being group with 2 afk people and solo the WC mission over and overand over and over and over and over and over and over and over and over ...Or Play being group with 2 afk people and solo the BB mission over ... andwell you get it.Or group with 2 people who are there and 3-toon the first 2 freemindmissions relentlessly over and over and over without more than a fewmoments downtime.I like the orc mission, because it requires team work and because it's notsomething you can just have one person complete while 5 people sit afk andearn xp.They need to be rebalanced so that they are challenging for groups ofpeople and provide fun and entertainment, not an AA factory for people on a24x7 rotation with no risk.


Yeah, I was hoping they'd change them to where nobody had to do
anything except put in the time and get experience for "time spent.
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Monster Madness
Old 10-24-2005, 11:17 PM   #8
Tony Evans
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Posts: 311
Default Monster Madness

In alt.games.everquest, Meldur <Meldur@t-online.de> wrote:
Quote:
You missed the most important point,missions are so laughable easythat one can solo them,while others in group gain xp being afk.Have a look here:http://forums.interealms.com/ranger...ead.php?t=46616


You missed the word 'some' out of the above paragraph.

They aren't all soloable, nor are they all laughably easy.

--
Tony Evans (ICQ : 170850)
Recommended Author : Stan Nicholls [http://www.stannicholls.com]
Blessed are the pessimists, for they hath made backups
Homepage : http://www.darkstorm.co.uk/tony
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g2 - Wanna some more?
Old 02-21-2007, 07:16 AM   #9
laminacrum
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Post g2 - Wanna some more?

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g3 - It is the greatest treatment
Old 02-22-2007, 08:40 PM   #10
vaskxcvbn
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Post g3 - It is the greatest treatment

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